Rémi Cozot

According to our database1, Rémi Cozot authored at least 55 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters.
IEEE Trans. Vis. Comput. Graph., July, 2024

Reconstructing Image Composition: Computation of Leading Lines.
J. Imaging, January, 2024

2023
HDR-LFNet: Inverse tone mapping using fusion network.
Comput. Graph., August, 2023

2022
Deep learning for assessing the aesthetics of professional photographs.
Comput. Animat. Virtual Worlds, 2022

Consistent Multi- and Single-View HDR-Image Reconstruction from Single Exposures.
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022

From Capture to Immersive Viewing of 3D HDR Point Clouds.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Example-Based Colour Transfer for 3D Point Clouds.
Comput. Graph. Forum, 2021

2020
A Perceptually Coherent TMO for Visualization of 360$^\circ $ HDR Images on HMD.
Trans. Comput. Sci., 2020

Tone mapping high dynamic 3D scenes with global lightness coherency.
Comput. Graph., 2020

2019
Context in Photo Albums: Understanding and Modeling User Behavior in Clustering and Selection.
ACM Trans. Appl. Percept., 2019

Quality Assessment of HDR/WCG Images Using HDR Uniform Color Spaces.
J. Imaging, 2019

RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring.
CoRR, 2019

Quality Metric Aggregation for HDR/WCG Images.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

A Hybrid Approach to Wide Baseline View Synthesis with Convolutional Neural Networks.
Proceedings of the 2019 International Conference on 3D Immersion, 2019

HMD-TMO: A Tone Mapping Operator for 360 ^\circ HDR Images Visualization for Head Mounted Displays.
Proceedings of the Advances in Computer Graphics, 2019

2018
Transformation of the Multivariate Generalized Gaussian Distribution for Image Editing.
IEEE Trans. Vis. Comput. Graph., 2018

Multi-purpose bi-local CAT-based guidance filter.
Signal Process. Image Commun., 2018

Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example.
Comput. Graph. Forum, 2018

Image Selection in Photo Albums.
Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval, 2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Transformation of the Beta Distribution for Color Transfer.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Impacts of Viewing Conditions on HDR-VDP2.
Proceedings of the 26th European Signal Processing Conference, 2018

2017
High-dynamic-range image recovery from flash and non-flash image pairs.
Vis. Comput., 2017

A Spatial Target Function for Metropolis Photon Tracing.
ACM Trans. Graph., 2017

Tone expansion using lighting style aesthetics.
Comput. Graph., 2017

QoE-based brightness control for HDR displays.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Perceptual metric for color transfer methods.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Context-aware clustering and assessment of photo collections.
Proceedings of the 13th International Symposium on Computational Aesthetics in Graphics, 2017

2016
Shape and Reflectance from RGB-D Images using Time Sequential Illumination.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Computer generated hologram from Multiview-plus-Depth data considering specular reflections.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016

Style Aware Tone Expansion for HDR Displays.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Automatic light compositing using rendered images.
Proceedings of the Digital Media Industry & Academic Forum, 2016

2015
Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach.
Proceedings of the 23rd Pacific Conference on Computer Graphics and Applications, 2015

Complex modulation computer-generated hologram by a fast hybrid point-source/wave-field approach.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Style-aware robust color transfer.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

2014
Zonal brightness coherency for video tone mapping.
Signal Process. Image Commun., 2014

Automatic Aesthetics-based Lighting Design with Global Illumination.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Motion-guided quantization for video tone mapping.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Vers plus de contrôle pour le créateur d'images de synthèse. (Towards more control for the computer graphics images creator).
, 2014

2013
Visibility-driven progressive volume photon tracing.
Vis. Comput., 2013

Eye-Centered Color Adaptation in Global Illumination.
Comput. Graph. Forum, 2013

Impact of temporal coherence-based Tone Mapping on video compression.
Proceedings of the 21st European Signal Processing Conference, 2013

2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

Progressive volume photon tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Light Propagation Maps on Parallel Graphics Architectures.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2010
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum, 2010

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

A flexible framework to personalize 3D web users experience.
Proceedings of the 3D technologies for the World Wide Web, 2010

2008
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
IEEE Computer Graphics and Applications, 2008

Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

1999
Animation Levels of Detail Design for Real-Time Virtual Human.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1996
Formal Computation of Non-Rigid Multibody Systems Dynamics.
Proceedings of the Modelling and Simulation, 1996

Efficient Distributed Parallel Simulation of Multibody Systems.
Proceedings of the Modelling and Simulation, 1996

From Multibody Systems Modeling to Distributed Real-Time Simulation.
Proceedings of the Proceedings 29st Annual Simulation Symposium (SS '96), 1996

1995
Simulating Automated Cars in a Virtual Urban Environment.
Proceedings of the Virtual Environments '95, 1995


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