Rémi Cozot
According to our database1,
Rémi Cozot
authored at least 55 papers
between 1995 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., July, 2024
J. Imaging, January, 2024
2023
2022
Comput. Animat. Virtual Worlds, 2022
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022
2021
2020
Trans. Comput. Sci., 2020
Comput. Graph., 2020
2019
Context in Photo Albums: Understanding and Modeling User Behavior in Clustering and Selection.
ACM Trans. Appl. Percept., 2019
J. Imaging, 2019
RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring.
CoRR, 2019
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019
A Hybrid Approach to Wide Baseline View Synthesis with Convolutional Neural Networks.
Proceedings of the 2019 International Conference on 3D Immersion, 2019
HMD-TMO: A Tone Mapping Operator for 360 ^\circ HDR Images Visualization for Head Mounted Displays.
Proceedings of the Advances in Computer Graphics, 2019
2018
Transformation of the Multivariate Generalized Gaussian Distribution for Image Editing.
IEEE Trans. Vis. Comput. Graph., 2018
Signal Process. Image Commun., 2018
Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example.
Comput. Graph. Forum, 2018
Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval, 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
Proceedings of the 26th European Signal Processing Conference, 2018
2017
Vis. Comput., 2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017
Proceedings of the 13th International Symposium on Computational Aesthetics in Graphics, 2017
2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Computer generated hologram from Multiview-plus-Depth data considering specular reflections.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Proceedings of the Digital Media Industry & Academic Forum, 2016
2015
Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach.
Proceedings of the 23rd Pacific Conference on Computer Graphics and Applications, 2015
Complex modulation computer-generated hologram by a fast hybrid point-source/wave-field approach.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015
2014
Signal Process. Image Commun., 2014
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014
Vers plus de contrôle pour le créateur d'images de synthèse. (Towards more control for the computer graphics images creator).
, 2014
2013
Proceedings of the 21st European Signal Processing Conference, 2013
2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012
2010
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum, 2010
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the 3D technologies for the World Wide Web, 2010
2008
IEEE Computer Graphics and Applications, 2008
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
1996
Formal Computation of Non-Rigid Multibody Systems Dynamics.
Proceedings of the Modelling and Simulation, 1996
Efficient Distributed Parallel Simulation of Multibody Systems.
Proceedings of the Modelling and Simulation, 1996
Proceedings of the Proceedings 29st Annual Simulation Symposium (SS '96), 1996
1995
Proceedings of the Virtual Environments '95, 1995