Reiko Hishiyama
Orcid: 0000-0001-9984-2790
According to our database1,
Reiko Hishiyama
authored at least 47 papers
between 2003 and 2024.
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Bibliography
2024
Multiple Clusters Discovery Utilizing Network Motifs for Community Improvement: Insights from Tourism and Goods' Transactions.
J. Inf. Process., 2024
A mmWave Sensor and Camera Fusion System for Indoor Occupancy Detection and Tracking.
IEICE Trans. Inf. Syst., 2024
Unveiling Market Trends in Pre-Owned Luxury Goods: An Approach Using Network Motifs for ROI Analysis.
Proceedings of the 13th International Conference on Software and Computer Applications, 2024
Utilizing Band-Channel Fusion Mechanism as a Regulator for Feedback Attention in EEG based Sentiment Classification.
Proceedings of the 13th International Conference on Software and Computer Applications, 2024
2023
Counting and Tracking People to Avoid from Crowded in a Restaurant Using mmWave Radar.
IEICE Trans. Inf. Syst., June, 2023
Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence.
IEEE Trans. Hum. Mach. Syst., April, 2023
Proceedings of the 12th International Conference on Software and Computer Applications, 2023
2022
Value creation framework for tourist destinations based on designable evaluation network.
Soc. Networks, 2022
Discovering Multiple Clusters of Second-Hand Luxury Goods for Profit Improvement Using Network Motif.
Proceedings of the Information Systems and Technologies, 2022
Proceedings of the Information Systems and Technologies, 2022
Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application.
Proceedings of the 61st IEEE Annual Conference of the Society of Instrument and Control Engineers, 2022
Proceedings of the IC4E 2022: 13th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo, Japan, January 14, 2022
2021
Discovering Multiple Clusters of Sightseeing Spots to Improve Tourist Satisfaction Using Network Motifs.
IEICE Trans. Inf. Syst., 2021
2020
A Novel Excavation of Fortuitous Tourism Resources Candidates by Analyzing Emotional Information.
Proceedings of the IVSP '20: 2nd International Conference on Image, 2020
Proceedings of the CCIOT 2020: 5th International Conference on Cloud Computing and Internet of Things, 2020
2019
Proceedings of the 10th International Conference on E-Education, 2019
Proceedings of the 10th International Conference on E-Education, 2019
Vision-Based Indoor Positioning (VBIP) - An Indoor AR Navigation System with a Virtual Tour Guide.
Proceedings of the Collaboration Technologies and Social Computing, 2019
Proceedings of the Collaboration Technologies and Social Computing, 2019
2018
Proceedings of the Services Computing for Language Resources, 2018
Proceedings of the Ninth International Symposium on Information and Communication Technology, 2018
Attempt to mitigate congestion by providing latent information with walk-rally application.
Proceedings of the 9th International Conference on E-Education, 2018
2017
Experimental Analysis for the Design of Sustainable Service Computing Infrastructure.
Proceedings of the 2017 International Conference on Culture and Computing, 2017
Proceedings of the 2017 International Conference on Culture and Computing, 2017
Proceedings of the 5th International Conference on Applied Computing and Information Technology, 2017
Promoting Environmental Education Using a Multilingual Environment: Manufacturing Soap from Waste Oil.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
2016
Proceedings of the Seventh Symposium on Information and Communication Technology, 2016
2015
Proceedings of the 2015 International Conference on Culture and Computing, 2015
Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015
2014
Proceedings of the Serviceology for Designing the Future, 2014
2013
Analysis of self-tagging during conversational chat in multilingual gaming simulation.
Proceedings of the Second International Conference on Future Generation Communication Technologies (FGCT 2013), 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
2012
A knowledge system for promotion of selecting, sharing, and circulation of multilingual technical knowledge.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012
2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Human-Centered Planning for Adaptive User Situation in Ambient Intelligence Environment.
Proceedings of the Agents in Principle, Agents in Practice - 14th International Conference, 2011
Proceedings of the Agents in Principle, Agents in Practice - 14th International Conference, 2011
2010
Design of multilingual participatory gaming simulations with a communication support agent.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010
2006
Participatory Agent-based Gaming Methodology in Cross-cultural Education: Exploring Efficient and Sustainable Civil Society and Community.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
2004
Proceedings of the Intelligent Agents and Multi-Agent Systems, 2004
2003
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003