Regis Kopper
Orcid: 0000-0003-2081-7061
According to our database1,
Regis Kopper
authored at least 65 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload Conditions.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023
2022
Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021).
Comput. Graph., 2022
Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
J. Interact. Syst., November, 2021
Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.
J. Cogn. Neurosci., 2021
Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement.
Frontiers Virtual Real., 2021
Granulated Rest Frames Outperform Field of View Restrictors on Visual Search Performance.
Frontiers Virtual Real., 2021
Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
2017
6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Specimen Box: A tangible interaction technique for world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.
IEEE Trans. Vis. Comput. Graph., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Comparison of interactive environments for the archaeological exploration of 3D landscape data.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
2013
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences.
IEEE Trans. Vis. Comput. Graph., 2013
Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task.
IEEE Trans. Vis. Comput. Graph., 2013
Presence Teleoperators Virtual Environ., 2013
Int. J. Hum. Comput. Stud., 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Virtual Human Personality Masks: A Human Computation Approach to Modeling Verbal Personalities in Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments.
Presence Teleoperators Virtual Environ., 2010
Int. J. Hum. Comput. Stud., 2010
2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2006
Proceedings of the IEEE Virtual Reality Conference, 2006