Regis Kopper

Orcid: 0000-0003-2081-7061

According to our database1, Regis Kopper authored at least 65 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
XR Slate: Swiping and Layout Adjustment for Text Entry.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Immersive Virtual Colonoscopy Viewer for Colorectal Diagnosis.
CoRR, 2023

SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring Affordances for AR in Laparoscopy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload Conditions.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Approaches and Challenges in XR and AI for Health Applications.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

Comparing Visual Search Patterns in Chest X-Ray Diagnostics.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
Measuring Presence in Virtual Environments: A Survey.
ACM Comput. Surv., 2022

Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021).
Comput. Graph., 2022

Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning.
J. Interact. Syst., November, 2021

Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.
J. Cogn. Neurosci., 2021

Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement.
Frontiers Virtual Real., 2021

Granulated Rest Frames Outperform Field of View Restrictors on Visual Search Performance.
Frontiers Virtual Real., 2021

Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
Towards a Virtual Memory Palace.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effortless 3D Selection through Progressive Refinement.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
VR Touch Museum.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Emotional qualities of VR space.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Itapeva 3D: Being Indiana Jones in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

ArcheoVR: Exploring Itapeva's archeological site.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Specimen Box: A tangible interaction technique for world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A fully immersive virtual model to explore archaeological sites.
Proceedings of the 2016 IEEE Virtual Reality, 2016

VR model to explore archaeological sites in a non-destructive way.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Collaborative hybrid virtual environment.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.
IEEE Trans. Vis. Comput. Graph., 2015

Exploring the effects of image persistence in low frame rate virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Wayfinding by auditory cues in virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Principles for Designing Effective 3D Interaction Techniques.
Proceedings of the Handbook of Virtual Environments, 2014

Comparative study of input devices for a VR mine simulation.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Comparison of interactive environments for the archaeological exploration of 3D landscape data.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences.
IEEE Trans. Vis. Comput. Graph., 2013

Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task.
IEEE Trans. Vis. Comput. Graph., 2013

Exploring Agent Physicality and Social Presence for Medical Team Training.
Presence Teleoperators Virtual Environ., 2013

Design and evaluation of 3D selection techniques based on progressive refinement.
Int. J. Hum. Comput. Stud., 2013

Intercept tags: enhancing intercept-based systems.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Increasing agent physicality to raise social presence and elicit realistic behavior.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Virtual Human Personality Masks: A Human Computation Approach to Modeling Verbal Personalities in Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2011
Understanding and Improving Distal Pointing Interaction.
PhD thesis, 2011

Rapid and accurate 3D selection by progressive refinement.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments.
Presence Teleoperators Virtual Environ., 2010

A human motor behavior model for distal pointing tasks.
Int. J. Hum. Comput. Stud., 2010

3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

2009
Higher Levels of Immersion Improve Procedure Memorization Performance.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2006
Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006


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