Regina Bernhaupt

Orcid: 0000-0003-3522-5990

According to our database1, Regina Bernhaupt authored at least 123 papers between 2002 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
A scoping literature review on influencing factors in live-streaming spectatorship experience.
Entertain. Comput., 2025

2024
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging.
Proceedings of Mensch und Computer 2024, 2024

Urban Walkability: A Digital Twin Approach for Urban Regenerative Development.
Proceedings of the Human-Centered Software Engineering, 2024


2023
Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team Performance.
Int. J. Hum. Comput. Interact., October, 2023

Introduction to the Special Issue on Human-Computer Interaction and the Coronavirus Pandemic.
Interact. Comput., September, 2023

Designing for Collaborative Non-Driving Related Activities in Future Cars: Fairness and Team Performance.
Proc. ACM Hum. Comput. Interact., 2023

Introducing Sharemote: A Tangible Interface for Collaborative TV Control.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Collaborative TV Control: Towards Co-experience and Social Connectedness.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2023 - International Workshop on Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation.
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023

Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Utilizing Service Design Approach to Apply Digital Twins in Home Automation.
Proceedings of the Workshop on Intervening, 2023

2022
Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends.
Proc. ACM Hum. Comput. Interact., 2022

Design for Social Control of Shared Media: A Comparative Study of Five Concepts.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Towards a Community-Based Ranking System of Overwatch Players.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Emoti-Office, Using Emotional and Contextual Data to Improve Employees' Working Needs in the Office.
Proceedings of the Human-Centered Software Engineering, 2022

Considering Users' Personal Values in User-Centered Design Processes for Media and Entertainment Services.
Proceedings of the Human-Centered Software Engineering, 2022

Ethermal - Lightweight Thermal Feedback for VR Games.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Authority vs. Responsibility: Workshop on Revisiting Socio-Technical System Approaches to Design for Convenient Forms of Smart Mobility.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

A Critical Perspective on Radically Innovating Personal Mobility.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

Together Distracted? The Effect of Driver-Passenger Collaboration on Workload, Glance Behavior, and Driving Performance.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

Together in the Car: A Comparison of Five Concepts to Support Driver-Passenger Collaboration.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Human-Centered Software Engineering for Changing Contexts of Use - IFIP WG 13.2 Workshop at INTERACT 2021.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2021 - International Workshop on Human-Centered Software Engineering for Changing Contexts of Use.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Designing for a Convenient In-Car Passenger Experience: A Repertory Grid Study.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

What Players Want: Information Needs of Players on Post-Game Visualizations.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

An AR-Enabled Interactive Car Door to Extend In-Car Infotainment Systems for Rear Seat Passengers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

InShift: A Shifting Infotainment System to Enhance Co-Driver Experience and Collaboration.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021

Exploratory Breaks: A User Interface that Encourages Car Drivers to Take Valuable Breaks.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021

2020
Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience.
Proceedings of the Human-Centered Software Engineering, 2020

Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Social Media - A Systemic Change Perspective.
Proceedings of the Unimagined Futures - ICT Opportunities and Challenges, 2020

2019
The new SIGCHI EC's values and strategic initiatives.
Interactions, 2019

Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes - IFIP WG 13.2 and WG 13.5 Workshop at INTERACT 2019.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

MirrorMe: Increasing Prosocial Behaviour in Public Transport.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A tactile interaction concept for in-car passenger infotainment systems.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Enriching Task Models with Usability and User Experience Evaluation Data.
Proceedings of the Human-Centered Software Engineering, 2018

Absolute Indirect Touch Interaction: Impact of Haptic Marks and Animated Visual Feedback on Usability and User Experience.
Proceedings of the Human-Centered Software Engineering, 2018

SIG: Enhancing SIGCHI Membership Benefits.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Identification of UX dimensions for incident reporting systems with mobile applications in urban contexts: a longitudinal study.
Cogn. Technol. Work., 2016

User Experience Evaluation Methods: Lessons Learned from an Interactive TV Case-Study.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

User-Test Results Injection into Task-Based Design Process for the Assessment and Improvement of Both Usability and User Experience.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

Game User Experience Evaluation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts.
Proceedings of the Game User Experience Evaluation, 2015

User Experience Evaluation Methods in the Games Development Life Cycle.
Proceedings of the Game User Experience Evaluation, 2015

Introduction to this Special Issue on HCI and Games.
Hum. Comput. Interact., 2015

IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

TV Interaction Beyond the Button Press - Exploring the Implications of Gesture, Pressure and Breath as Interaction Mechanisms for a TV User Interface.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

User Experience as a Parameter to Enhance Automation Acceptance: Lessons from Automating Articulatory Tasks.
Proceedings of the 5th International Conference on Application and Theory of Automation in Command and Control Systems, 2015

Transparent Automation for Assessing and Designing better Interactions between Operators and Partly-Autonomous Interactive Systems.
Proceedings of the 5th International Conference on Application and Theory of Automation in Command and Control Systems, 2015

2014
User interface guidelines for the control of interactive television systems via smart phone applications.
Behav. Inf. Technol., 2014

Games and entertainment community SIG: reaching beyond CHI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Game jam: [4 research].
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The bubble user interface: a tangible representation of information to enhance the user experience in IPTV systems.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Identifying User Experience Dimensions for Mobile Incident Reporting in Urban Contexts.
IEEE Trans. Prof. Commun., 2013

Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Characterizing Incidents Reporting Systems across Applications Domains.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Mobile applications for incident reporting systems in urban contexts: lessons learned from an empirical study.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

Game jam.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A new perspective for the games and entertainment community.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Identifying User eXperiencing Factors along the Development Process: A Case Study.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

A set of recommendations for the control of IPTV-systems via smart phones based on the understanding of users practices and needs.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Engineering animations in user interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

Game user research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Games and entertainment community SIG: shaping the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Using embodied conversational agents in video games to investigate emotional facial expressions.
Entertain. Comput., 2011

Security, privacy, and personalization: Informing next-generation interaction concepts for interactive TV systems.
Comput. Entertain., 2011

5 th Workshop on Software and Usability Engineering Cross-Pollination: Patterns, Usability and User Experience.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User Experience Evaluation in Entertainment and Games.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Measuring user experience in the living room: results from an ethnographically oriented field study indicating major evaluation factors.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Breaking myths: inferring interaction from infrared signals.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Games and HCI: perspectives on intersections and opportunities.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

(invited) games and entertainment at CHI: towards forming a robust and ongoing community.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Engineering automation in interactive critical systems.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Exploiting gaming research and practice for engineering interactive critical systems.
Proceedings of the 1st International Conference on Application and Theory of Automation in Command and Control Systems, 2011

2010
Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

User Experience Evaluation in Entertainment.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

A methodological adaptation for heuristic evaluation of HRI.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Studying media usage in the living room by measuring infrared signals.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Integrating internet-based services in IPTV: an interaction concept.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Cross-device continuous media consumption: a demonstration.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Investigating usability and user experience as possible entry barriers for touch interaction in the living room.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Interactive simplicity for iTV: minimizing keys for navigating content.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Ethnographic insights on security, privacy, and personalization aspects of user interaction in interactive TV.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

2009
Users' needs, desires, and design preferences for recommendations in the living room.
Multim. Syst., 2009

Local communities and IPTV: Lessons learned in an early design and development phase.
Comput. Entertain., 2009

Are User Interface Pattern Languages Usable? A Report from the Trenches.
Proceedings of the Human-Computer Interaction, 2009

4<sup>th</sup> Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces.
Proceedings of the Human-Computer Interaction, 2009

User experience evaluation with a Wizard of Oz approach: Technical and methodological considerations.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009

Evaluating and investigating an iTV interaction concept in the field.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

Methods for Involving Users in the Development of Social Interactive TV.
Proceedings of the Social Interactive Television, 2009

2008
Tailoring Usability into Agile Software Development Projects.
Proceedings of the Maturing Usability - Quality in Software, Interaction and Value, 2008

Interactive TV for the Home: An Ethnographic Study on Users' Requirements and Experiences.
Int. J. Hum. Comput. Interact., 2008

Trends in the living room and beyond: results from ethnographic studies using creative and playful probing.
Comput. Entertain., 2008

A methodological variation for acceptance evaluation of Human-Robot Interaction in public places.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

"This is a flying shopping trolley": a case study of participatory design with children in a shopping context.
Proceedings of the Tenth Conference on Participatory Design, 2008

Instant card technique: how and why to apply in user-centered design.
Proceedings of the Tenth Conference on Participatory Design, 2008

Local Communities: Back to Life (Live) Through IPTV.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

An Ethnographic Study on Recommendations in the Living Room: Implications for the Design of iTV Recommender Systems.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

Evaluating user experiences in games.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Usability and usage of iTV services: lessons learned in an Austrian field trial.
Comput. Entertain., 2007

Playful Probing: Making Probing More Fun.
Proceedings of the Human-Computer Interaction, 2007

Usability Study of Multi-modal Interfaces Using Eye-Tracking.
Proceedings of the Human-Computer Interaction, 2007

Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Trends in the Living Room and Beyond.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Beyond usability for safety critical systems: how to be sure (safe, usable, reliable, and evolvable)?
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

An experimental setting to measure contextual perception of embodied conversational agents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Evaluating children's gaming experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Capture the flag: simulating a location-based mobile game using the wizard-of-oz method.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Using emotion in games: emotional flowers.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
HCI education at the ICT&S Human-Computer Interaction as a cornerstone between technology and society.
Interactions, 2005

MAUSE-COST294: a community of interest and practice.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Relevance of Prior Experience in MHP Based Interactive TV Services.
Proceedings of the Human-Computer Interaction, 2005

NEmESys: neural emotion eliciting system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Real or unreal?: an evaluation setting for emotional characters using unreal technology.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Advanced studies and research in information and communication technologies & society: The ICT&S-Center.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2002
On Mathematical Modeling of Networks and Implementation Aspects.
Proceedings of the Artificial Intelligence, 2002


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