Regina Bernhaupt
Orcid: 0000-0003-3522-5990
According to our database1,
Regina Bernhaupt
authored at least 123 papers
between 2002 and 2025.
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Bibliography
2025
A scoping literature review on influencing factors in live-streaming spectatorship experience.
Entertain. Comput., 2025
2024
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the Human-Centered Software Engineering, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team Performance.
Int. J. Hum. Comput. Interact., October, 2023
Introduction to the Special Issue on Human-Computer Interaction and the Coronavirus Pandemic.
Interact. Comput., September, 2023
Designing for Collaborative Non-Driving Related Activities in Future Cars: Fairness and Team Performance.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2023 - International Workshop on Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation.
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023
Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Workshop on Intervening, 2023
2022
Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Emoti-Office, Using Emotional and Contextual Data to Improve Employees' Working Needs in the Office.
Proceedings of the Human-Centered Software Engineering, 2022
Considering Users' Personal Values in User-Centered Design Processes for Media and Entertainment Services.
Proceedings of the Human-Centered Software Engineering, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Authority vs. Responsibility: Workshop on Revisiting Socio-Technical System Approaches to Design for Convenient Forms of Smart Mobility.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Together Distracted? The Effect of Driver-Passenger Collaboration on Workload, Glance Behavior, and Driving Performance.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Together in the Car: A Comparison of Five Concepts to Support Driver-Passenger Collaboration.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Human-Centered Software Engineering for Changing Contexts of Use - IFIP WG 13.2 Workshop at INTERACT 2021.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2021 - International Workshop on Human-Centered Software Engineering for Changing Contexts of Use.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
An AR-Enabled Interactive Car Door to Extend In-Car Infotainment Systems for Rear Seat Passengers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
InShift: A Shifting Infotainment System to Enhance Co-Driver Experience and Collaboration.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021
Exploratory Breaks: A User Interface that Encourages Car Drivers to Take Valuable Breaks.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021
2020
Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience.
Proceedings of the Human-Centered Software Engineering, 2020
Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Unimagined Futures - ICT Opportunities and Challenges, 2020
2019
Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes - IFIP WG 13.2 and WG 13.5 Workshop at INTERACT 2019.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Proceedings of the Human-Centered Software Engineering, 2018
Absolute Indirect Touch Interaction: Impact of Haptic Marks and Animated Visual Feedback on Usability and User Experience.
Proceedings of the Human-Centered Software Engineering, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2016
Identification of UX dimensions for incident reporting systems with mobile applications in urban contexts: a longitudinal study.
Cogn. Technol. Work., 2016
User Experience Evaluation Methods: Lessons Learned from an Interactive TV Case-Study.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016
User-Test Results Injection into Task-Based Design Process for the Assessment and Improvement of Both Usability and User Experience.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts.
Proceedings of the Game User Experience Evaluation, 2015
Proceedings of the Game User Experience Evaluation, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
TV Interaction Beyond the Button Press - Exploring the Implications of Gesture, Pressure and Breath as Interaction Mechanisms for a TV User Interface.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
User Experience as a Parameter to Enhance Automation Acceptance: Lessons from Automating Articulatory Tasks.
Proceedings of the 5th International Conference on Application and Theory of Automation in Command and Control Systems, 2015
Transparent Automation for Assessing and Designing better Interactions between Operators and Partly-Autonomous Interactive Systems.
Proceedings of the 5th International Conference on Application and Theory of Automation in Command and Control Systems, 2015
2014
User interface guidelines for the control of interactive television systems via smart phone applications.
Behav. Inf. Technol., 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
The bubble user interface: a tangible representation of information to enhance the user experience in IPTV systems.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014
2013
Identifying User Experience Dimensions for Mobile Incident Reporting in Urban Contexts.
IEEE Trans. Prof. Commun., 2013
Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013
Mobile applications for incident reporting systems in urban contexts: lessons learned from an empirical study.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012
A set of recommendations for the control of IPTV-systems via smart phones based on the understanding of users practices and needs.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Using embodied conversational agents in video games to investigate emotional facial expressions.
Entertain. Comput., 2011
Security, privacy, and personalization: Informing next-generation interaction concepts for interactive TV systems.
Comput. Entertain., 2011
5 th Workshop on Software and Usability Engineering Cross-Pollination: Patterns, Usability and User Experience.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Measuring user experience in the living room: results from an ethnographically oriented field study indicating major evaluation factors.
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
(invited) games and entertainment at CHI: towards forming a robust and ongoing community.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Exploiting gaming research and practice for engineering interactive critical systems.
Proceedings of the 1st International Conference on Application and Theory of Automation in Command and Control Systems, 2011
2010
Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010
Investigating usability and user experience as possible entry barriers for touch interaction in the living room.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
Ethnographic insights on security, privacy, and personalization aspects of user interaction in interactive TV.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
2009
Users' needs, desires, and design preferences for recommendations in the living room.
Multim. Syst., 2009
Local communities and IPTV: Lessons learned in an early design and development phase.
Comput. Entertain., 2009
Proceedings of the Human-Computer Interaction, 2009
4<sup>th</sup> Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces.
Proceedings of the Human-Computer Interaction, 2009
User experience evaluation with a Wizard of Oz approach: Technical and methodological considerations.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
Proceedings of the Social Interactive Television, 2009
2008
Proceedings of the Maturing Usability - Quality in Software, Interaction and Value, 2008
Interactive TV for the Home: An Ethnographic Study on Users' Requirements and Experiences.
Int. J. Hum. Comput. Interact., 2008
Trends in the living room and beyond: results from ethnographic studies using creative and playful probing.
Comput. Entertain., 2008
A methodological variation for acceptance evaluation of Human-Robot Interaction in public places.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008
"This is a flying shopping trolley": a case study of participatory design with children in a shopping context.
Proceedings of the Tenth Conference on Participatory Design, 2008
Proceedings of the Tenth Conference on Participatory Design, 2008
Proceedings of the Changing Television Environments, 6th European Conference, 2008
An Ethnographic Study on Recommendations in the Living Room: Implications for the Design of iTV Recommender Systems.
Proceedings of the Changing Television Environments, 6th European Conference, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Comput. Entertain., 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007
Beyond usability for safety critical systems: how to be sure (safe, usable, reliable, and evolvable)?
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
An experimental setting to measure contextual perception of embodied conversational agents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2005
HCI education at the ICT&S Human-Computer Interaction as a cornerstone between technology and society.
Interactions, 2005
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Real or unreal?: an evaluation setting for emotional characters using unreal technology.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Advanced studies and research in information and communication technologies & society: The ICT&S-Center.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2002
Proceedings of the Artificial Intelligence, 2002