Rebecca Rouse

Orcid: 0000-0002-3509-8293

According to our database1, Rebecca Rouse authored at least 18 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Citational justice and the politics of knowledge production.
Interactions, 2022

When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design.
Proceedings of the Interactive Storytelling, 2022

2020
Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.
Proceedings of the Interactive Storytelling, 2019

VR and Media of Attraction: Design Lessons from History.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater.
Proceedings of the Interactive Storytelling, 2018

Re-Engineering Computational Curricula with Postdigital Heritage, Critical Humanities, and Community Engagement.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
Diving into the multiplicity: Liberating your design process from a convention-centered approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field.
Proceedings of the Interactive Storytelling, 2017

Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

2016
Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.
Proceedings of the Interactive Storytelling, 2016

2015
MR<sup>x</sup> design and criticism: the confluence of media studies, performance and social interaction.
Digit. Creativity, 2015

MR<sup>X</sup>: an interdisciplinary framework for mixed reality experience design and criticism.
Digit. Creativity, 2015

MR<sup>x</sup> as a performative and theatrical stage.
Digit. Creativity, 2015

2014
The Digital Alchemist: A Mixed Reality Exploration of Jonson's Alchemist as Site-Specific Theatre.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

2012
Tutorial 2: Integrating and using panoramas and photographic images in AR experiences.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2009
(in)box with Malcom.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2004
Teamwork in the performing arts.
Proc. IEEE, 2004


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