Raúl Lara-Cabrera
Orcid: 0000-0002-7959-1936
According to our database1,
Raúl Lara-Cabrera
authored at least 41 papers
between 2013 and 2024.
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Bibliography
2024
Social networks data analysis with semantics: application to the radicalization problem.
J. Ambient Intell. Humaniz. Comput., February, 2024
2023
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education.
IEEE Trans. Educ., December, 2023
Comparing effectiveness of educational video games of different genres in computer science education.
Entertain. Comput., August, 2023
Neural Comput. Appl., July, 2023
CoRR, 2023
Using 3D printed badges to improve student performance and reduce dropout rates in STEM higher education.
CoRR, 2023
2022
Neural Comput. Appl., 2022
ResBeMF: Improving Prediction Coverage of Classification based Collaborative Filtering.
CoRR, 2022
SlimeLearn: una herramienta para enseñar inteligencia artificia (SlimeLearn: a tool for teaching artificial intelligence).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Neural Comput. Appl., 2021
CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems.
Knowl. Based Syst., 2021
Inf. Sci., 2021
Int. J. Interact. Multim. Artif. Intell., 2021
2020
Checking the Difficulty of Evolutionary-Generated Maps in a N-Body Inspired Mobile Game.
Proceedings of the Optimization and Learning - Third International Conference, 2020
Entornos parcialmente no euclidianos en realidad virtual(Partially non-Euclidean environments in virtual reality).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
Statistically-driven Coral Reef metaheuristic for automatic hyperparameter setting and architecture design of Convolutional Neural Networks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020
2019
Android malware detection through hybrid features fusion and ensemble classifiers: The AndroPyTool framework and the OmniDroid dataset.
Inf. Fusion, 2019
Statistical analysis of risk assessment factors and metrics to evaluate radicalisation in Twitter.
Future Gener. Comput. Syst., 2019
Future Gener. Comput. Syst., 2019
IEEE Access, 2019
2018
EvoDeep: A new evolutionary approach for automatic Deep Neural Networks parametrisation.
J. Parallel Distributed Comput., 2018
From ephemeral computing to deep bioinspired algorithms: New trends and applications.
Future Gener. Comput. Syst., 2018
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018), 2018
2017
Can an Automatic Tool Assess Risk of Radicalization Online? A Case Study on Facebook.
Proceedings of the European Intelligence and Security Informatics Conference, 2017
Proceedings of the 28th International Workshop on Database and Expert Systems Applications, 2017
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
2016
A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
2015
Int. J. Interact. Multim. Artif. Intell., 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2014
On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms.
Nat. Comput., 2014
Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game.
Entertain. Comput., 2014
Generación automática de contenido para un nuevo juego basado en el problema de los tres cuerpos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game.
Proceedings of the Large-Scale Scientific Computing - 9th International Conference, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Proceedings of the Advances in Computational Intelligence, 2013
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2013
A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013