Raquel Robinson
Orcid: 0000-0003-4933-7168
According to our database1,
Raquel Robinson
authored at least 25 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice.
CoRR, 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the 2nd Empathy-Centric Design Workshop, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis.
Proceedings of the Interactive Storytelling, 2018
"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2010
The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition.
Comput. Graph., 2010