Raquel Robinson

Orcid: 0000-0003-4933-7168

According to our database1, Raquel Robinson authored at least 25 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice.
CoRR, 2024

Now That's What I Call A Robot(ics Education Kit)!
Proceedings of the Eighteenth International Conference on Tangible, 2024

Toward a Design and Play-Focused Approach to Teaching Technical Game Design.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Chi Play Bingo.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

How to write a CHI paper (asking for a friend).
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Sharing Feelings via Mini Robot Gestures.
Proceedings of the 2nd Empathy-Centric Design Workshop, 2023

Games and Play SIG: Connecting Through Social and Playful Technologies.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Edu-larp @ CHI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Games and the Metaverse.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Exploring Esports Spectator Motivations.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Introduction.
Interactions, 2020

"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Using Biometrics as a Social Intervention in Gaming.
Proceedings of the Thirteenth International Conference on Tangible, 2019

'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

All the World (Wide Web)'s a Stage: A Workshop on Live Streaming.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis.
Proceedings of the Interactive Storytelling, 2018

"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
All the feels: designing a tool that reveals streamers' biometrics to spectators.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
All the Feels: Introducing Biometric Data to Online Gameplay Streams.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2010
The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition.
Comput. Graph., 2010


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