Raquel Hijón-Neira
Orcid: 0000-0003-3833-4228
According to our database1,
Raquel Hijón-Neira
authored at least 38 papers
between 2007 and 2024.
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Bibliography
2024
The Enhancement of Statistical Literacy: A Cross-Institutional Study Using Data Analysis and Text Mining to Identify Statistical Issues in the Transition to University Education.
Inf., September, 2024
Comput. Appl. Eng. Educ., July, 2024
A First Approach to Co-Design a Multimodal Pedagogic Conversational Agent with Pre-Service Teachers to Teach Programming in Primary Education.
Comput., March, 2024
2023
Prototype of a Recommendation Model with Artificial Intelligence for Computational Thinking Improvement of Secondary Education Students.
Comput., June, 2023
Proceedings of the International Symposium on Computers in Education, 2023
Proceedings of the International Symposium on Computers in Education, 2023
2022
Proceedings of the 2022 Working Group Reports on Innovation and Technology in Computer Science Education, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
2021
Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training.
Inf., 2021
A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students.
Inf., 2021
Mobile Learning to Support Computational Thinking in Initial Teacher Education: A Case Study.
Int. J. Mob. Blended Learn., 2021
Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment.
Int. J. Comput. Sci. Educ. Sch., 2021
Using an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School Students.
IEEE Access, 2021
2020
Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
Comput. Hum. Behav., 2020
The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts.
IEEE Access, 2020
Gamification Experience with Scratch in Teaching Programming in a Vocational Training Classroom.
Proceedings of the 22th International Symposium on Computers in Education, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Is the use of Makey Makey Helpful to Teach Programming Concepts to Primary Education Students?
Int. J. Online Pedagog. Course Des., 2019
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
2018
Rev. Iberoam. de Tecnol. del Aprendiz., 2018
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018
2017
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
2016
Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing.
IEEE Trans. Educ., 2016
Active learning through collaborative knowledge building using an automatic free-text scoring system in a b-learning environment.
Behav. Inf. Technol., 2016
2014
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014
2013
Improving Students Learning Programming Skills with ProGames - Programming through Games System.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
How to Improve Assessment of Learning and Performance through Interactive Visualization.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007