Raphaël Marczak
According to our database1,
Raphaël Marczak
authored at least 15 papers
between 2010 and 2019.
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Bibliography
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
2018
EAI Endorsed Trans. Serious Games, 2018
2017
Influence des mécanismes dissociés de ludifications sur l'apprentissage en support numérique de la lecture en classe primaire.
CoRR, 2017
2016
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Trans. Digit. Games Res. Assoc., 2016
Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation.
Trans. Digit. Games Res. Assoc., 2016
2015
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis.
IEEE Trans. Comput. Intell. AI Games, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
2014
From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics.
Proceedings of the Music Technology meets Philosophy, 2014
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
DeFragging Regulation: From putative effects to 'researched' accounts of player experience.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Extracting game-play metric data from audio/video processing: a practical solution for game studies research.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
2010
Virage: Designing An Interactive Intermedia Sequencer From Users Requirements And Theorical Background.
Proceedings of the 2010 International Computer Music Conference, 2010