Raphael Kim

Orcid: 0000-0002-0777-0134

According to our database1, Raphael Kim authored at least 18 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Did we personalize? Assessing personalization by an online reinforcement learning algorithm using resampling.
Mach. Learn., July, 2024

2023
Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Navigating Imaginaries of DNA-Based Digital Data Storage.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Virus as Quasi-Living Bio-Material for Interaction Design: Practical, Ethical, and Philosophical Implications.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Toward growable computer games: insights from biotic game ideation workshops.
Interactions, 2020

DNA as Digital Data Storage: Opportunities and Challenges for HCI.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
The Thing With E.coli: Highlighting Opportunities and Challenges of Integrating Bacteria in IoT and HCI.
CoRR, 2019

Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Microbial Integration on Player Experience of Hybrid Bio-digital Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

A new mould rush: designing for a slow bio-digital game driven by living micro-organisms.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2012
SIGCHI SPrAyCE: a space spray input for fast shape drawing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012


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