Raphael Kim
Orcid: 0000-0002-0777-0134
According to our database1,
Raphael Kim
authored at least 18 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Did we personalize? Assessing personalization by an online reinforcement learning algorithm using resampling.
Mach. Learn., July, 2024
2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Virus as Quasi-Living Bio-Material for Interaction Design: Practical, Ethical, and Philosophical Implications.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Interactions, 2020
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
The Thing With E.coli: Highlighting Opportunities and Challenges of Integrating Bacteria in IoT and HCI.
CoRR, 2019
Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing.
Proceedings of the Halfway to the Future Symposium 2019, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018
A new mould rush: designing for a slow bio-digital game driven by living micro-organisms.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012