Randy F. Pausch

According to our database1, Randy F. Pausch authored at least 76 papers between 1983 and 2008.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2007, "For contributions to the use of programming environments in education and entertainment.".

Timeline

Legend:

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Links

Online presence:

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Bibliography

2008
Alice: a dying man's passion.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

2007
Generating 3D interaction techniques by identifying and breaking assumptions.
Virtual Real., 2007

Carnegie Mellon's entertainment technology center: combining the left and right brain.
Commun. ACM, 2007

Using storytelling to motivate programming.
Commun. ACM, 2007

Storytelling alice motivates middle school girls to learn computer programming.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Physically large displays improve performance on spatial tasks.
ACM Trans. Comput. Hum. Interact., 2006

Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop.
Int. J. Hum. Comput. Interact., 2006

Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006

2005
Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers.
ACM Comput. Surv., 2005

Stencils-based tutorials: design and evaluation.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Colorplate: Navigation with Place Representations and Visible Landmarks.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Navigation with Place Representations and Visible Landmar.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Physically large displays improve path integration in 3D virtual navigation tasks.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Using Animated 3D Graphics to Prepare Novices for CS1.
Comput. Sci. Educ., 2003

Training for Physical Tasks in Virtual Environments: Tai Chi.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Teaching objects-first in introductory computer science.
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003

Specifying interaction surfaces using interaction maps.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Objects: visualization of behavior and state.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

With similar visual angles, larger displays improve spatial performance.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
MasterMotion: full body wireless virtual reality for Tai Chi.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Techniques for Interactive Audience Participation.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

Kinesthetic cues aid spatial memory.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Pre-emptive shadows: eliminating the blinding light from projectors.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
The Infocockpit: providing location and place to aid human memory.
Proceedings of the 2001 workshop on Perceptive user interfaces, 2001

Using visualization to teach novices recursion.
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001

2000
Past, present, and future of user interface software tools.
ACM Trans. Comput. Hum. Interact., 2000

Entertainment Technology Center.
IEEE Multim., 2000

Making the connection: programming with animated small world.
Proceedings of the 5th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2000

1999
Designing a Successful HMD-Based Experience.
Presence Teleoperators Virtual Environ., 1999

Voodoo dolls: seamless interaction at multiple scales in virtual environments.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Two-Handed Virtual Manipulation.
ACM Trans. Comput. Hum. Interact., 1998

Are your there? Presence in virtual reality (panel): what is it about and why care?
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Alice.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Location-based entertainment (panel): the next generation.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

The Interdisciplinary Challenge of Building Virtual Worlds.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Alice: easy to learn interactive 3D graphics.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Alice: Easy to Use Interactive 3D Graphics.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

Usability Analysis of 3D Rotation Techniques.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

Quantifying immersion in virtual reality.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Attention and Visual Feedback: The Bimanual Frame of Reference.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Cooperative Bimanual Action.
Proceedings of the Human Factors in Computing Systems, 1997

1996
3D Magic Lenses.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

Disney's Aladdin: First Steps toward Storytelling in Virtual Reality.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Two-Handed Spatial Interface Tools for Neurosurgial Planning.
Computer, 1995

Amortizing 3D Graphics Optimization Across Multiple Frames.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995

Performing work within virtual environments (panel session).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Navigation and locomotion in virtual worlds via flight into hand-held miniatures.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Virtual Reality on a WIM: Interactive Worlds in Miniature.
Proceedings of the Human Factors in Computing Systems, 1995

1994
An Introductory Tutorial for Developing Multi-User Virtual Environments.
Presence Teleoperators Virtual Environ., 1994

One-Dimensional Motion Tailoring for the Disabled: A User Study.
Presence Teleoperators Virtual Environ., 1994

A Survey of Design Issues in Spatial Input.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

Research frontiers in virtual reality.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

What HCI designers can learn from video game designers.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Implementing virtual reality.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Passive real-world interface props for neurosurgical visualization.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

A system for application-independent time-critical rendering.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Alice: a rapid prototyping system for building virtual environments.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Interaction styles and input/output devices.
Behav. Inf. Technol., 1993

Platform Independent User Interface Builders: Where are we headed?
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993

Alice and DIVER: a software architecture for building environments.
Proceedings of the Human-Computer Interaction, 1993

1992
Lessons Learned from SUIT, the Simple User Interface Toolkit.
ACM Trans. Inf. Syst., 1992

A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness.
Presence Teleoperators Virtual Environ., 1992

Giving CANDY to Children: User-Tailored Gesture Input Driving an Articulator-Based Speech Synthesizer.
Commun. ACM, 1992

SUIT: the simple user interface toolkit.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

The Virginia User Interface Laboratory.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
SUIT: the Pascal of user interface toolkits.
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991

Virtual reality on five dollars a day.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Node Popularity as a Hypertext Browsing Aid.
Electron. Publ., 1990

Tailor: creating custom user interfaces based on gesture.
Proceedings of the 3rd Annual ACM Symposium on User Interface Software and Technology, 1990

1988
Camelot: A Flexible Distributed Transaction Processing System.
Proceedings of the COMPCON'88, Digest of Papers, Thirty-Third IEEE Computer Society International Conference, San Francisco, California, USA, February 29, 1988

1987
High Performance Distributed Transaction Processing in a General Purpose Computing Environment.
Proceedings of the High Performance Transaction Systems, 1987

1985
Distributed Transactions for Reliable Systems.
Proceedings of the Tenth ACM Symposium on Operating System Principles, 1985

1983
Descartes: A programming-language approach to interactive display interfaces.
Proceedings of the 1983 ACM SIGPLAN Symposium on Programming Language Issues in Software Systems, 1983


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