Ramón Mollá Vayá

Orcid: 0000-0003-0704-9336

According to our database1, Ramón Mollá Vayá authored at least 27 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Augmented Reality to Assess Short-Term Spatial Memory: A Comparative Study of Olfactory, Visual, and Tactile Stimuli.
IEEE Access, 2024

2022
Roman Palace: A Videogame for Foreign-Language Vocabulary Retention.
Int. J. Emerg. Technol. Learn., March, 2022

A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli.
J. Multimodal User Interfaces, 2022

2021
Precision of Wearable GPS in Marathon Races.
IEEE Consumer Electron. Mag., 2021

2019
An Augmented Reality App to Learn to Interpret the Nutritional Information on Labels of Real Packaged Foods.
Frontiers Comput. Sci., 2019

An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Users' Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study.
Comput., 2018

Virtual Environment Mapping Module to Manage Intelligent Flight in an Indoor Drone.
Proceedings of the Highlights of Practical Applications of Agents, Multi-Agent Systems, and Complexity: The PAAMS Collection, 2018

Intelligent Flight in Indoor Drones.
Proceedings of the Distributed Computing and Artificial Intelligence, 2018

2017
Advanced displays and natural user interfaces to support learning.
Interact. Learn. Environ., 2017

A 3D Serious Game for Dental Learning in Higher Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2014
A comparative study using an autostereoscopic display with augmented and virtual reality.
Behav. Inf. Technol., 2014

2010
Exploring peripheral LOD change detections during interactive gaming tasks.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2008
Edutainment games included as activities in the Summer School of the Technical University of Valencia.
Proceedings of the GAMEON'2008, 2008

Use of LoD Techniques in Luminance Changes on Video Games.
Proceedings of the GAMEON'2008, 2008

2006
Using a discrete event simulator as real time graphic applications kernel.
Simul. Model. Pract. Theory, 2006

2005
Videogames decoupled discrete event simulation.
Comput. Graph., 2005

Improving quality of service in videogames.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
GDESK: Game Discrete Event Simulation Kernel.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Making Discrete Games.
Proceedings of the Computational Science and Its Applications, 2004

From Continuous to Discrete Games.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Fixed-Point Arithmetic Line Clipping.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Fixed-point digital differential analyser with antialiasing (FDDAA).
Comput. Graph., 2002

2001
Fixed-Point Ellipse Drawing Algorithm.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Study of the Form Factor Calculation by Single Polar Plane.
Proceedings of the IASTED International Conference on Visualization, 2001

2000
Parallel Fixed-Point Digital Differential Analyser with Antialiasing. PFDDAA.
Parallel Distributed Comput. Pract., 2000

1993
Parallel Fixed Point Digital Differential Analyzer.
Proceedings of the EGGH93: Eurographics Workshop on Graphics Hardware 1993, 1993


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