Ramin Tadayon

According to our database1, Ramin Tadayon authored at least 31 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Feature Selection and Validation of a Machine Learning-Based Lower Limb Risk Assessment Tool: A Feasibility Study.
Sensors, 2021

2020
Creating illusive perceived assistive force using visual feedback.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Ski exergame for squat training to change load based on predicted Locomotive risk level.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Stealth-Adaptive Exergame Design Framework for Elderly and Rehabilitative Users.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

The HapBack: Evaluation of Absolute and Relative Distance Encoding to Enhance Spatial Awareness in a Wearable Tactile Device.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

2019
Muscleblazer: Force-Feedback Suit for Immersive Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion.
Proceedings of the 58th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2019

An Interdisciplinary Framework for Citizen-Centered Smart Cities and Smart Living.
Proceedings of the Smart Multimedia - Second International Conference, 2019

Smart Stadia as Testbeds for Smart Cities: Enriching Fan Experiences and Improving Accessibility.
Proceedings of the International Conference on Computing, Networking and Communications, 2019

Automatic Exercise Assistance for the Elderly Using Real-Time Adaptation to Performance and Affect.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

MisophoniAPP: Person-Centric Gamified Therapy for Smarter Treatment of Misophonia.
Proceedings of the 2019 IEEE Global Conference on Signal and Information Processing, 2019

Characterisation and Application of PGM in Ankle Joint Exoskeleton.
Proceedings of the AIR 2019: Advances in Robotics 2019, Chennai, India, July 2-6, 2019, 2019

Wearable Computing and Human-Centricity.
Proceedings of the Mission-Oriented Sensor Networks and Systems: Art and Science, 2019

2018
Real-time stealth intervention for motor learning using player flow-state.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Person-Centric Multimedia: How Research Inspirations from Designing Solutions for Individual Users Benefits the Broader Population.
Proceedings of the Smart Multimedia - First International Conference, 2018

Tactile Facial Action Units Toward Enriching Social Interactions for Individuals Who Are Blind.
Proceedings of the Smart Multimedia - First International Conference, 2018

Haptic Vision: Augmenting Non-visual Travel and Accessing Environmental Information at a Distance.
Proceedings of the Smart Multimedia - First International Conference, 2018

2017
A Person-Centric Design Framework for At-Home Motor Learning in Serious Games.
PhD thesis, 2017

A Survey of Multimodal Systems and Techniques for Motor Learning.
J. Inf. Process. Syst., 2017

Enriching the Fan Experience in a Smart Stadium Using Internet of Things Technologies.
Int. J. Semantic Comput., 2017

2016
Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications.
IEEE Multim., 2016

A Multimodal Gamified Platform for Real-Time User Feedback in Sports Performance.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Autonomous Training Assistant: A System and Framework for Guided At-Home Motor Learning.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
Affective Haptics for Enhancing Access to Social Interactions for Individuals Who are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

A toolkit for motion authoring and motor skill learning in serious games.
Proceedings of the 2014 IEEE International Symposium on Haptic, 2014

2012
World of Golf: a socially relevant simulation game.
Proceedings of the 4th International Conference on Fun and Games, 2012

2011
Socially relevant simulation games: a design study.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2009
Interactive Visual Programming - Work in Progress.
Proceedings of the 2009 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2009

2008
Recruiting Students to Computer Science Program via Online Games.
Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2008


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