Rama Hoetzlein

Orcid: 0000-0002-0449-981X

According to our database1, Rama Hoetzlein authored at least 11 papers between 2005 and 2024.

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Bibliography

2024
A review of reinforcement learning for natural language processing and applications in healthcare.
J. Am. Medical Informatics Assoc., 2024

2022
A Procedural Model for Diverse Tree Species.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2018
Fast Fluid Simulations with Sparse Volumes on the GPU.
Comput. Graph. Forum, 2018

2017
OpenVDB.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows.
IEEE Trans. Vis. Comput. Graph., 2016

GVDB: raytracing sparse voxel database structures on the GPU.
Proceedings of High Performance Graphics, 2016

2015
Frustum-traced raster shadows: revisiting irregular z-buffers.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2012
Graphics Performance in Rich Internet Applications.
IEEE Computer Graphics and Applications, 2012

2009
Interactive water streams with sphere scan conversion.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Creative Collaborative Exploration in Multiple Environments.
Proceedings of the Creative Intelligent Systems, 2008

2005
GameX: a platform for incremental instruction in computer graphics and game design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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