Rajiv Khadka

Orcid: 0000-0003-2251-8751

According to our database1, Rajiv Khadka authored at least 20 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Redux: An Interactive, Dynamic Knowledge Base for Teaching NP-completeness.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

2023
Immersive Visualization Lab at Idaho National Laboratory.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Decision-Making Framework to Support the End-of-Life Management of High-Activity Radioactive Sources.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Virtual and Augmented Reality in the Disaster Management Technology: A Literature Review of the Past 11 years.
Frontiers Virtual Real., 2022

Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using Immersive Environments.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

2020
Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effects of Physical Prop Shape on Virtual Stairs Travel Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Physically-Based Bimanual Volumetric Selection for Immersive Visualizations.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Bi-Manual Interaction for Manipulation, Volume Selection, and Travel: Using the Leap Motion, Game Controllers and Mobile Devices.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization.
Proceedings of the Practice and Experience on Advanced Research Computing, 2018

Body-Prop Interaction: Augmented Open Discs and Egocentric Body-Based Interaction for Exploring Immersive Visualizations.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems.
CoRR, 2017

2016
Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016


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