Rainer Malaka
Orcid: 0000-0001-6463-4828Affiliations:
- University of Bremen, Germany
According to our database1,
Rainer Malaka
authored at least 248 papers
between 1994 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Can you feel the rhythm? Comparing vibrotactile and auditory stimuli in the rhythm video game Jump'n'Rhythm.
Behav. Inf. Technol., August, 2024
Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario Bros.
Proc. ACM Hum. Comput. Interact., 2024
Hell is Paved with Good Intentions: The Intricate Relationship Between Cognitive Biases and Dark Patterns.
CoRR, 2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Finding a Way Through the Social Media Labyrinth: Guiding Design Through User Expectations.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Sculpting Images: Exploring a Clay-Based Sculpting Interaction to Create Images with Generative AI.
Proceedings of the Mensch und Computer 2024, 2024
From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward Refugees.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone Environment.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the ACM Conversational User Interfaces 2024, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
IEEE Trans. Games, June, 2023
Datenschutz und Datensicherheit (dud), May, 2023
Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves.
Frontiers Virtual Real., March, 2023
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Conceptual Shadows: Visualizing Concept-specific Dimensions of Meaning in Word Embeddings with Self Organizing Maps.
Proceedings of the Joint Ontology Workshops 2023 Episode IX: The Quebec Summer of Ontology co-located with the 13th International Conference on Formal Ontology in Information Systems (FOIS 2023), 2023
Proceedings of the 11th IEEE International Conference on Healthcare Informatics, 2023
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants".
Proceedings of the International Conference on Human-Agent Interaction, 2023
Proceedings of the Formal Ontology in Information Systems, 2023
"My, my, how can I resist you?" - Examining User Reactions to Bogus Explanations of AI.
Proceedings of the Workshop on Ethics and Trust in Human-AI Collaboration: Socio-Technical Approaches (ETHAICS 2023) co-located with 32nd International Joint Conference on Artificial Intelligence (IJCAI 2023) Macao, 2023
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023
From C-3PO to HAL: Opening The Discourse About The Dark Side of Multi-Modal Social Agents.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Semantic Web, 2022
Proc. ACM Hum. Comput. Interact., 2022
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games.
Int. J. Serious Games, 2022
Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022
Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie.
CoRR, 2022
Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
It's Long and Complicated! Enhancing One-Pager Privacy Policies in Smart Home Applications.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the New Trends in HCI and Sports Workshop, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Mapping Multimodel Scrolling Techniques for Foot-based Interaction Depending on the Cursor Position.
Proceedings of the ICCA 2022: 2nd International Conference on Computing Advancements, Dhaka, Bangladesh, March 10, 2022
Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
EAI Endorsed Trans. Creative Technol., 2021
Datenschutz und Datensicherheit, 2021
Proceedings of the Trust, Privacy and Security in Digital Business, 2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the Joint Ontology Workshops 2021 Episode VII: The Bolzano Summer of Knowledge co-located with the 12th International Conference on Formal Ontology in Information Systems (FOIS 2021), 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Foundations of the Socio-Physical Model of Activities (SOMA) for Autonomous Robotic Agents.
Proceedings of the Formal Ontology in Information Systems, 2021
Proceedings of the CUI 2021, 2021
Proceedings of the CUI 2021, 2021
A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020
Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment.
CoRR, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback.
Proceedings of the 4th European Tangible Interaction Studio, 2020
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
Proceedings of the IEEE Conference on Games, 2020
Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example.
Proceedings of the Augmented Humans International Conference, 2020
2019
Pervasive Mob. Comput., 2019
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity.
Entertain. Comput., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation.
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Tangible Organs: Introducing 3D Printed Organ Models with VR to Interact with Medical 3D Models.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
HappyPermi: Presenting Critical Data Flows in Mobile Application to Raise User Security Awareness.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
i-com, 2018
You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 18th ACM/IEEE on Joint Conference on Digital Libraries, 2018
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
A Manageable Model for Experimental Research Data: An Empirical Study in the Materials Sciences.
Proceedings of the Advanced Information Systems Engineering, 2018
2017
Int. J. Comput. Assist. Radiol. Surg., 2017
Pharos: improving navigation instructions on smartwatches by including global landmarks.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the Mensch und Computer 2017, 2017
Lebendige Daten Ambient Shape-Changing Interface als Datenrepräsentation in Unternehmen.
Proceedings of the Usability Professionals 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2017
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Tag your emotions: a novel mobile user interface for annotating images with emotions.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Dynamics in Logistics, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games.
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Brain-Computer-Interface for Software Control in Medical Interventions.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
Tool-mounted Ring Displays for Intraoperative Navigation.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
Fußbasierte Interaktion mit Computersystemen im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
J. Locat. Based Serv., 2014
„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Exploring mobile representations of folksonomies to support the example context of a community gardening project.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Vorwort.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Graphics Interface 2012 Conference, 2012
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Daten zum Anfassen.
Proceedings of the Be-greifbare Interaktionen, 2012
2011
pitchMap: A Mobile Interaction Prototype for Exploring Combinations of Maps and Images.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
An Agent-based Approach to Autonomous Logistic Processes - Collaborative Research Centre 637: Autonomous Cooperating Logistic Processes.
Künstliche Intell., 2010
Spatial behavior and linguistic representation: Collaborative interdisciplinary specialized workshop.
J. Spatial Inf. Sci., 2010
Adv. Hum. Comput. Interact., 2010
Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping.
Proceedings of the Smart Graphics, 2010
Interaction with combinations of maps and images for pedestrian navigation and virtual exploration.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010
Proceedings of the European Conference on Modelling and Simulation, 2010
2009
Mobile Digital Media: Challenges and Opportunities (Mobile Digitale Medien: Herausforderungen und Chancen).
it Inf. Technol., 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009
Proceedings of the Knowledge Discovery, Knowlege Engineering and Knowledge Management, 2009
Trigrams'n'Tags for Lexical Knowledge Acquisition.
Proceedings of the KDIR 2009 - Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Funchal, 2009
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
2008
Proceedings of the Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises, 2008
Proceedings of the Smart Graphics, 8th International Symposium, 2008
2007
Reducing verification effort in component-based software engineering through built-in testing.
Inf. Syst. Frontiers, 2007
2006
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006
Proceedings of the 14th European Symposium on Artificial Neural Networks, 2006
Ubiquitous RATs: how resource-aware run-time tests can improve ubiquitous software systems.
Proceedings of the 6th International Workshop on Software Engineering and Middleware, 2006
Proceedings of the 2nd International Workshop on Contexts and Ontologies: Theory, 2006
Proceedings of the 30th Annual International Computer Software and Applications Conference, 2006
2005
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005
Proceedings of the 35. Jahrestagung der Gesellschaft für Informatik, 2005
2004
Proceedings of the 4th International Symposium, 2004
Listening to Agents - Transparent Representation and Presentation of Agent Communication in Mobile Systems.
Proceedings of the Object-Oriented and Internet-Based Technologies, 2004
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004
Proceedings of the Mobile Information Management, 24.-29. October 2004, 2004
Proceedings of the Mobile Information Management, 24.-29. October 2004, 2004
2003
Proceedings of the Human Language Technology Conference of the North American Chapter of the Association for Computational Linguistics, 2003
On Programming Information Agent Systems - An Integrated Hotel Reservation Service as Case Study.
Proceedings of the Multiagent System Technologies, First German Conference, 2003
Vision mobiler Geodienste.
Proceedings of the Mobilität und Informationssysteme, 2003
2002
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002
Proceedings of the Artificial Neural Networks, 2002
2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
Proceedings of the Information and Communication Technologies in Tourism, 2001
Proceedings of the Fifth International Conference on Autonomous Agents, 2001
2000
A Learning Algorithm for Improved Pattern Synchronization in Networks with Biologically Motivated Neurons.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000
Proceedings of the Artificial Neural Networks in Medicine and Biology, 2000
1997
Proceedings of International Conference on Neural Networks (ICNN'97), 1997
1996
Proceedings of International Conference on Neural Networks (ICNN'96), 1996
Proceedings of the Artificial Neural Networks, 1996
Neural information processing in insect olfactory systems.
PhD thesis, 1996
Praktikum Neuronale Netze.
Springer, ISBN: 978-3-540-60030-5, 1996
1995
Biol. Cybern., 1995
1994
Proceedings of the Advances in Neural Information Processing Systems 7, 1994