Rainer Blum

According to our database1, Rainer Blum authored at least 24 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Gesture-Based Machine Learning for Enhanced Autonomous Driving: A Novel Dataset and System Integration Approach.
Proceedings of the HCI International 2024 Posters, 2024

Using Virtual Reality Simulations in Safety-Critical Human Computer Interaction.
Proceedings of the HCI International 2024 Posters, 2024

2023
Smart Home for the Elderly - A Comparative Study on Interaction Techniques.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Studying Multi-modal Human Robot Interaction Using a Mobile VR Simulation.
Proceedings of the Human-Computer Interaction, 2023

2022
Smart Home for the Elderly - A Survey of Desires, Needs, and Problems.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

2021
Online Focus Groups with and for the Elderly: Specifics, Challenges, Recommendations: Online-Fokusgruppen mit und für Senior*innen: Besonderheiten, Herausforderungen, Empfehlungen.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

2019
Evaluation of Tool-based Gesture Extractions.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

2018
Software Support for Coherent Prototyping of 3D Gesture Interactions.
Proceedings of the Human-Centered Software Engineering, 2018

Definition of Gesture Interactions based on Temporal Relations.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2015
Towards ProGesture, a Tool Supporting Early Prototyping of 3D-Gesture Interaction.
Int. J. People Oriented Program., 2015

Virtual Twins for Online Clothing Shoppers.
Proceedings of the Mensch und Computer 2015, 2015

2014
User Centered Inclusive Design for People with Dyslexia: Experiences from a Project on Accessibility.
Proceedings of the Human-Centered Software Engineering, 2014

Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

2013
WeBewIn: Rapid Prototyping bewegungsbasierter Interaktionen.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Reale Gesten zur Steuerung ausführbarer Modelle in der Evaluation bewegungsbasierter Interaktionen.
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013

2012
Evaluation von Freihandgesten im Kontext einer virtuellen Anprobe.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

2011
Automatic Face Feature Points Extraction.
Proceedings of the Digital Human Modeling, 2011

2010
Virtuelle Anprobe im Internet.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

2009
Evaluation of Web User Interfaces for the Online Retail of Apparel.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

Adaptive User Interfaces for the Clothing Retail.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Evaluating E-Commerce User Interfaces: Challenges and Lessons Learned.
Proceedings of the Human Centered Design, 2009

2007
Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation.
Proceedings of the Digital Human Modeling, 2007

Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Design Guidelines for PDA User Interfaces in the Context of Retail Sales Support.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007


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