Rahul Narain

Orcid: 0000-0003-4905-6649

Affiliations:
  • Indian Institute of Technology Delhi, India


According to our database1, Rahul Narain authored at least 39 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Modelling a Feather as a Strongly Anisotropic Elastic Shell.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

GPU-LSolve: An Efficient GPU-Based Laplacian Solver for Million-Scale Graphs.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2024

2023
Transfer4D: A Framework for Frugal Motion Capture and Deformation Transfer.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2021
Mechanics-aware deformation of yarn pattern geometry.
ACM Trans. Graph., 2021

WRAPD: weighted rotation-aware ADMM for parameterization and deformation.
ACM Trans. Graph., 2021

Globally Injective Geometry Optimization with Non-Injective Steps.
Comput. Graph. Forum, 2021

Inverse Simulation: Reconstructing Dynamic Geometry of Clothed Humans via Optimal Control.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Homogenized yarn-level cloth.
ACM Trans. Graph., 2020

Frequency-domain smoke guiding.
ACM Trans. Graph., 2020

2019
A Second-Order Advection-Reflection Solver.
Proc. ACM Comput. Graph. Interact. Tech., 2019

2018
An advection-reflection solver for detail-preserving fluid simulation.
ACM Trans. Graph., 2018

An implicit frictional contact solver for adaptive cloth simulation.
ACM Trans. Graph., 2018

Accurate dissipative forces in optimization integrators.
ACM Trans. Graph., 2018

2017
ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints.
IEEE Trans. Vis. Comput. Graph., 2017

Implicit crowds: optimization integrator for robust crowd simulation.
ACM Trans. Graph., 2017

Adaptive Physically Based Models in Computer Graphics.
Comput. Graph. Forum, 2017

Uncertainty Models for TTC-Based Collision-Avoidance.
Proceedings of the Robotics: Science and Systems XIII, 2017

2016
ADMM ⊇ projective dynamics: fast simulation of general constitutive models.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
View-Dependent Adaptive Cloth Simulation with Buckling Compensation.
IEEE Trans. Vis. Comput. Graph., 2015

Optimal presentation of imagery with focus cues on multi-plane displays.
ACM Trans. Graph., 2015

Resampling adaptive cloth simulations onto fixed-topology meshes.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Hybrid Long-Range Collision Avoidancefor Crowd Simulation.
IEEE Trans. Vis. Comput. Graph., 2014

Adaptive tearing and cracking of thin sheets.
ACM Trans. Graph., 2014

A continuum model for simulating crowd turbulence.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

View-Dependent Adaptive Cloth Simulation.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Folding and crumpling adaptive sheets.
ACM Trans. Graph., 2013

Near-exhaustive precomputation of secondary cloth effects.
ACM Trans. Graph., 2013

A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation.
Comput. Graph. Forum, 2013

Hybrid long-range collision avoidance for crowd simulation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Adaptive anisotropic remeshing for cloth simulation.
ACM Trans. Graph., 2012

Large-scale fluid simulation using velocity-vorticity domain decomposition.
ACM Trans. Graph., 2012

Efficient large-scale hybrid fluid simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2010
Free-flowing granular materials with two-way solid coupling.
ACM Trans. Graph., 2010

2009
Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition.
IEEE Trans. Vis. Comput. Graph., 2009

Aggregate dynamics for dense crowd simulation.
ACM Trans. Graph., 2009

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
Fast animation of turbulence using energy transport and procedural synthesis.
ACM Trans. Graph., 2008

Fluid in Video: Augmenting Real Video with Simulated Fluids.
Comput. Graph. Forum, 2008

2007
Feature-Guided Dynamic Texture Synthesis on Continuous Flows.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007


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