Ragnhild Eg

Orcid: 0000-0002-9550-0424

According to our database1, Ragnhild Eg authored at least 29 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Is VR Mainstream yet? A Survey of the Norwegian Public's Familiarity, Acceptance, and Use.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

The Interplay Between Delay and Device in a Moving Target Selection Game.
Proceedings of the IEEE Conference on Games, 2024

2022
When Every Millisecond Counts: The Impact of Delay in VR Gaming.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

2021
Datasets: Moving Target Selection with Delay.
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021

A Gender Perspective on GDPR and Information Privacy.
Proceedings of the CENTERIS 2021 - International Conference on ENTERprise Information Systems / ProjMAN 2021 - International Conference on Project MANagement / HCist 2021, 2021

2020

2019
Unveiling the Data Shadow: A Scalable Software Architecture for Public Health and Electronically Assessed Data.
Proceedings of the 32nd Norsk Informatikkonferanse, 2019

Playing with delay: an interactive VR demonstration.
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019

2018
Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Perceiving, Interacting and Playing with Multimedia Delays.
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
Modeling User Performance for Moving Target Selection with a Delayed Mouse.
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017

2016
Tiling in Interactive Panoramic Video: Approaches and Evaluation.
IEEE Trans. Multim., 2016

How to demonstrate delay?: let's play!
Proceedings of the 7th International Conference on Multimedia Systems, 2016

The Effects of Delay on Game Actions: Moving Target Selection with a Mouse.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Crowdsourcing as self-fulfilling prophecy: Influence of discarding workers in subjective assessment tasks.
Proceedings of the 14th International Workshop on Content-Based Multimedia Indexing, 2016

2015
The Cameraman Operating My Virtual Camera is Artificial: Can the Machine Be as Good as a Human?
ACM Trans. Multim. Comput. Commun. Appl., 2015

Audiovisual temporal integration in reverberant environments.
Speech Commun., 2015

Audiovisual robustness: exploring perceptual tolerance to asynchrony and quality distortion.
Multim. Tools Appl., 2015

Instantaneous Human-Computer Interactions: Button Causes and Screen Effects.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

Playing Around the Eye Tracker - A Serious Game Based Dataset.
Proceedings of the Second International Workshop on Gamification for Information Retrieval co-located with the 37th European Conference on Information Retrieval (ECIR 2015), 2015

2014
Adaptive Media Streaming to Mobile Devices: Challenges, Enhancements, and Recommendations.
Adv. Multim., 2014

Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

Can gamers detect cloud delay?
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

2013
Temporal integration for live conversational speech.
Proceedings of the Auditory-Visual Speech Processing, 2013

2011
Spatial flicker effect in video scaling.
Proceedings of the Third International Workshop on Quality of Multimedia Experience, 2011

Flicker effects in adaptive video streaming to handheld devices.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
Randomised pair comparison: an economic and robust method for audiovisual quality assessment.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2010

2009
Distorted visual information influences audiovisual perception of voicing.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009

2007
Changes in audio-visual speech perception during adulthood.
Proceedings of the Auditory-Visual Speech Processing 2007, 2007


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