Rafael Rieder
Orcid: 0000-0002-7435-9054
According to our database1,
Rafael Rieder
authored at least 32 papers
between 2008 and 2024.
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Bibliography
2024
ARFood: an augmented-reality food diary app for asynchronous collaborative interaction.
J. Interact. Syst., 2024
2023
J. Interact. Syst., June, 2023
A Pilot Study of the User Experience in an Augmented Reality Mobile App to Support Teaching of Hematology.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
2022
Ecol. Informatics, 2022
2020
Int. J. Agric. Environ. Inf. Syst., 2020
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019).
Comput. Graph., 2020
Comput. Electron. Agric., 2020
Comput. Electron. Agric., 2020
Comput. Electron. Agric., 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
2019
Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
2018
Computer vision and artificial intelligence in precision agriculture for grain crops: A systematic review.
Comput. Electron. Agric., 2018
Prior Experience as an Influencer in the Momentary User Experience: An Assessment in Immersive Virtual Reality Game Context.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
2017
Comput. Methods Programs Biomed., 2017
Usability Guidelines to Develop Gesture-Based Serious Games for Health: A Systematic Review.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Methodology of Communication between a Criminal Database and a Virtual Reality Environment for Forensic Study.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Evaluating the Performance of Wearable Tecassist Device using Aural and Tactile Feedbacks.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017
Quality Assessment of Interaction Techniques in Immersive Virtual Environments Using Physiological Measures.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016
Project and Preliminary Evaluation of VR-MED, a Domain-Specific Language for Serious Games in Family Medicine Teaching.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016
2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
2014
Avaliação da usabilidade de games de interação gestual: resultados preliminares de uma revisão sistemática.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
2011
Avaliação da qualidade de técnicas de interação em ambientes virtuais imersivos utilizando medidas fisiológicas.
PhD thesis, 2011
A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments.
J. Univers. Comput. Sci., 2011
Identifying Relationships between Physiological Measures and Evaluation Metrics for 3D Interaction Techniques.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
2010
J. Vis. Lang. Comput., 2010
2009
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008