Rafael Radkowski
According to our database1,
Rafael Radkowski
authored at least 35 papers
between 2004 and 2022.
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Bibliography
2022
Exposure to a Virtual Environment Induces Biological and Microbiota Changes in Onset-of-Lay Hens.
Frontiers Virtual Real., 2022
2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Merging Geospatial Technologies with Cross Reality in the context of smart manufacturing systems.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
2019
Setforge - Synthetic RGB-D Training Data Generation to Support CNN-Based Pose Estimation for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
2018
Int. J. Parallel Program., 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Fast Descriptor Extraction for Contextless 3D Registration Using a Fully Convolutional Network.
Proceedings of the 24th International Conference on Pattern Recognition, 2018
Guiding or Exploring? Finding the Right Way to Teach Students Structural Analysis with Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018
2017
Poisson Mesh Reconstruction for Accurate Object Tracking With Low-Fidelity Point Clouds.
J. Comput. Inf. Sci. Eng., 2017
Adv. Eng. Informatics, 2017
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
2016
J. Comput. Inf. Sci. Eng., 2016
Int. J. Comput. Aided Eng. Technol., 2016
GPU-accelerated descriptor extraction process for 3D registration in Augmented Reality.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
Augmented Reality-Based Manual Assembly Support With Visual Features for Different Degrees of Difficulty.
Int. J. Hum. Comput. Interact., 2015
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2014
Proceedings of the Design Methodology for Intelligent Technical Systems, 2014
2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
2012
Augmented Technical Drawings: A Novel Technique for Natural Interactive Visualization of Computer-Aided Design Models.
J. Comput. Inf. Sci. Eng., 2012
2011
Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual Prototypes.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
2009
Proceedings of the Virtual and Mixed Reality, 2009
2008
Anwendung von Augmented Reality zur visuellen Analyse einer Konvoi-Simulation am Beispiel der Neuen Bahntechnik Paderborn.
Proceedings of the Simulation and Visualization 2008 (SimVis 2008), 2008
2007
Verfahren zur Darstellung von Händen in einer interaktiven Augmented Reality Anwendung.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007
Proceedings of the 2007 International Conference on Multimedia and Ubiquitous Engineering (MUE 2007), 2007
2006
Ein Verfahren zur Erstellung eines Spiegelbildes in interaktiven Augmented Reality Anwendungen.
Proceedings of the Simulation und Visualisierung 2006 (SimVis 2006), 2006
2005
A cooperative virtual prototyping system for mechatronic solution elements based assembly.
Adv. Eng. Informatics, 2005
Eine mobile Augmented Reality Versuchsplattform zur Untersuchung und Evaluation von Fahrzeugergonomien.
Proceedings of the Simulation und Visualisierung 2005 (SimVis 2005), 2005
Interdisciplinary knowledge sharing in solution elements based virtual prototyping of mechatronic systems.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005
2004
Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004
Proceedings of the Computer Supported Cooperative Work in Design I, 2004
AR-bowling: immersive and realistic game play in real environments using augmented reality.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004