Rafael Molina-Carmona

Orcid: 0000-0001-5168-4500

According to our database1, Rafael Molina-Carmona authored at least 50 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic.
Univers. Access Inf. Soc., August, 2024

Assistive Technology for Higher Education Students with Disabilities: A Qualitative Research.
Digit., June, 2024

Tools to Support the Design of Network-Structured Courses Assisted by AI.
Proceedings of the Learning and Collaboration Technologies, 2024

Evolution of the Adoption of Generative AI Among Spanish Engineering Students.
Proceedings of the Learning and Collaboration Technologies, 2024

2023
The Evolution of Education in Amazonian Indigenous Communities: A Post-Covid Perspective.
Proceedings of the Research and Innovation Forum 2023 - Navigating Shocks and Crises in Uncertain Times, 2023

Two-Phases AI Model for a Smart Learning System.
Proceedings of the Learning and Collaboration Technologies, 2023

Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
A low-level approach to improve programming learning.
Univers. Access Inf. Soc., 2021

Technology enablers for the implementation of Industry 4.0 to traditional manufacturing sectors: A review.
Comput. Ind., 2021

Cognitive, Virtual and Physical Context in Smart Learning.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

A Social, Virtual and Open Model for Measuring Creativity.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

2020
Gamification and Advanced Technology to Enhance Motivation in Education.
Informatics, 2020

Time-Dependent Performance Prediction System for Early Insight in Learning Trends.
Int. J. Interact. Multim. Artif. Intell., 2020

Research topics on Smart Learning.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Smartly Learning through step decomposition, automation and Gamification.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Characterization of Learners from Their Learning Activities on a Smart Learning Platform.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Impact of Constant Work on the Students' Academic Performance.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

2019
A guide for making video games accessible to users with cerebral palsy.
Univers. Access Inf. Soc., 2019

A Guide for Game-Design-Based Gamification.
Informatics, 2019

Instructional Strategies for a Smart Learning System.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Advances in Smart Learning.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Definition of a Feature Vector to Characterise Learners in Adaptive Learning Systems.
Proceedings of the Research & Innovation Forum 2019, 2019

Four-Dimensional Learning, a Response to Social Responsibility in Learning.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Effects of Teaching Methodology on the Students' Academic Performance in an Introductory Course of Programming.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Measuring the difficulty of activities for adaptive learning.
Univers. Access Inf. Soc., 2018

Smart Learning.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Estimating the difficulty of a learning activity from the training cost for a machine learning algorithm.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Study on the Attitude of Young People Towards Technology.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Improving the expressiveness of black-box models for predicting student performance.
Comput. Hum. Behav., 2017

Analytics-driven redesign of an instructional course.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Subliminal Learning. What Do Games Teach Us?
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Training Socially Responsible Engineers by Developing Accessible Video Games.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Gamification of the Learning Process: Lessons Learned.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Performance measures for peer assessment.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Model for quality evaluation and improvement of higher distance education based on information technology.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

An Approach to Measuring the Difficulty of Learning Activities.
Proceedings of the Learning and Collaboration Technologies, 2016

PLMan: Towards a Gamified Learning System.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
A Multi-agent Strategic Planning System Based on Blackboard.
Proceedings of the Intelligent Distributed Computing IX - Proceedings of the 9th International Symposium on Intelligent Distributed Computing, 2015

Boosting the Learning Process with Progressive Performance Prediction.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Applying Neuroevolution to Estimate the Difficulty of Learning Activities.
Proceedings of the Advances in Artificial Intelligence, 2015

2014
Construction of Intelligent Virtual Worlds Using a Grammatical Framework.
Int. J. Intell. Syst., 2014

2013
An approach to the application of shift-and-add algorithms on engineering and industrial processes.
Math. Comput. Model., 2013

Experiments on Neuroevolution and Online Weight Adaptation in Complex Environments.
Proceedings of the Advances in Artificial Intelligence, 2013

2012
A Grammatical Approach to the Modeling of an Autonomous Robot.
Int. J. Interact. Multim. Artif. Intell., 2012

Modeling a Mobile Robot Using a Grammatical Model.
Proceedings of the Distributed Computing and Artificial Intelligence, 2012

2011
Mathematical morphology for design and manufacturing.
Math. Comput. Model., 2011

2010
Formal Model to Integrate Multi-Agent Systems and Interactive Graphic Systems.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 2, 2010

2008
Hacia un Modelo Integral para la Generación de Mundos Virtuales.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2006
Three-Dimensional Mapping from Stereo Images with Geometrical Rectification.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006


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