Rafael G. Barbosa

According to our database1, Rafael G. Barbosa authored at least 12 papers between 2006 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios.
Entertain. Comput., 2025

Breast cancer diagnosis through serious gaming: Clinical reasoning, AI-driven character morphing, and emotional engagement.
Entertain. Comput., 2025

2022
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2020
Game-Based Learning for Health Professionals Working in Cancer Care.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2018
Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2012
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices.
Int. J. Handheld Comput. Res., 2012

2009
An evaluation of the performance impact of generic group communication APIs.
Int. J. High Perform. Syst. Archit., 2009

Performance Impact Analysis of Two Generic Group Communication APIs.
Proceedings of the 33rd Annual IEEE International Computer Software and Applications Conference, 2009

2006
Desenvolvimento de Aplicações 3D para dispositivos Móveis utilizando as APIs M3G e OpenGL ES.
RITA, 2006

Supporting guided navigation in mobile virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

J-Ortho: an open-source orthodontic treatment simulator.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006


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