Rafael Bidarra
Orcid: 0000-0003-4281-6019Affiliations:
- TU Delft
According to our database1,
Rafael Bidarra
authored at least 122 papers
between 1992 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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on orcid.org
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on dl.acm.org
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Bibliography
2024
Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
Proceedings of the Interactive Storytelling, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Little Big Data - a secondary school game raising awareness on data collection and analysis.
Proceedings of the IEEE Conference on Games, 2023
2022
Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments.
Proceedings of the Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Int. J. Serious Games, 2021
Proceedings of the Interactive Storytelling, 2021
Proceedings of the Interactive Storytelling, 2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Declarative procedural generation of architecture with semantic architectural profiles.
Proceedings of the IEEE Conference on Games, 2020
Pinball for the Visually Impaired - an Audio Spatialization and Sonification Mobile Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Int. J. Serious Games, 2019
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications.
Int. J. Comput. Games Technol., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018).
Comput. Graph., 2018
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Understanding everything NPCs can do: metrics for action similarity in non-player characters.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
A Therapy System for Post-Traumatic Stress Disorder Using a Virtual Agent and Virtual Storytelling to Reconstruct Traumatic Memories.
J. Medical Syst., 2017
Int. J. Comput. Games Technol., 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2016
Proceedings of the 4th Eurographics Workshop on Urban Data Modelling and Visualisation, 2016
2015
Proceedings of the 20th International Conference on 3D Web Technology, 2015
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015
Proceedings of the Interactive Storytelling, 2015
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
Proceedings of the Games for Health, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Comput. Animat. Virtual Worlds, 2012
From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
2011
Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques.
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
Comput. Graph., 2011
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures.
Proceedings of the Motion in Games - 4th International Conference, 2011
High-level Scenario Editing for Serious Games.
Proceedings of the GRAPP 2011, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Interdisciplinary Game Projects: Opening the Graphics (Back) Door with the Soft Skills Key.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Int. J. Comput. Games Technol., 2010
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Proceedings of the Entertainment Computing, 2008
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2007
Advanced direct manipulation of feature models.
Proceedings of the GRAPP 2007, 2007
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
Artif. Intell. Eng. Des. Anal. Manuf., 2006
2005
2002
J. Comput. Inf. Sci. Eng., 2002
Proceedings of the 2002 Geometric Modeling and Processing (GMP 2002), 2002
2001
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001
2000
Proceedings of the Geometric Modeling and Processing 2000, 2000
Satisfying Interaction Constraints.
Proceedings of the From Geometric Modeling to Shape Modeling, 2000
Web-based Interaction on Feature Models.
Proceedings of the From Geometric Modeling to Shape Modeling, 2000
1999
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999
1998
Comput. Aided Des., 1998
1997
Proceedings of the Geometric Modeling: Theory and Practice, 1997
1993
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993
1992
Proceedings of the Graphics Modeling and Visualization in Science and Technology, 1992