Rafael Ballagas

According to our database1, Rafael Ballagas authored at least 36 papers between 2003 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Exploring Pervasive Making Using Generative Modeling and Speech Input.
IEEE Pervasive Comput., 2019

The Future of Tangible User Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The Design Space of 3D Printable Interactivity.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

VR Grabbers: Ungrounded Haptic Retargeting for Precision Grabbing Tools.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

2014
Electric Agents: Combining Collaborative Mobile Augmented Reality and Web-Based Video to Reinvent Interactive Television.
Comput. Entertain., 2014

2013
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality.
Proceedings of the Computer Supported Cooperative Work, 2013

2012
Brothers and sisters at play: exploring game play with siblings.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

People in books: using a FlashCam to become part of an interactive book for connected reading.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Interactive rich reading: enhanced book reading experience with a conversational agent.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Pokaboo: a networked toy for distance communication and play.
Proceedings of the Interaction Design and Children, 2011

Pop goes the cell phone: <i>asynchronous messaging for preschoolers</i>.
Proceedings of the Interaction Design and Children, 2011

Electric Agents: combining television and mobile phones for an educational game.
Proceedings of the Interaction Design and Children, 2011

2010
Story Time for the 21st Century.
IEEE Pervasive Comput., 2010

Addressing mobile information overload in the universal inbox through lenses.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Family story play: reading with young children (and elmo) over a distance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

User interfaces for tangible characters: can children connect remotely through toy perspectives?
Proceedings of the Interaction Design and Children, 2010

Video play: playful interactions in video conferencing for long-distance families with young children.
Proceedings of the Interaction Design and Children, 2010

2009
Practices in creating videos with mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Feature Use in Mobile Video Creation.
Proceedings of the Human-Computer Interaction, 2009

Auditory priming for upcoming events.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

At your service: using butlers as a model to overcome the mobile attention deficit.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Family communication: phone conversations with children.
Proceedings of the Interaction Design and Children, 2009

2008
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists.
Proceedings of the Pervasive Computing, 2008

The impact of gain change on perceiving one's own actions.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

2007
UbiComp 2006 Workshops, Part 2.
IEEE Pervasive Comput., 2007

Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

REXplorer: a mobile, pervasive spell-casting game for tourists.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
The Smart Phone: A Ubiquitous Input Device.
IEEE Pervasive Comput., 2006

2005
Spontaneous marriages of mobile devices and interactive spaces.
Commun. ACM, 2005

Mobile Phones as Pointing Devices.
Proceedings of the Pervasive Mobile Interaction Devices (PERMID 2005) - Mobile Devices as Pervasive User Interfaces and Interaction Devices, 2005

Sweep and point and shoot: phonecam-based interactions for large public displays.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Patch Panel: Enabling Control-Flow Interoperability in Ubicomp Environments.
Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom 2004), 2004

2003
iStuff: a physical user interface toolkit for ubiquitous computing environments.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003


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