Radu-Daniel Vatavu
Orcid: 0000-0002-7631-6445
According to our database1,
Radu-Daniel Vatavu
authored at least 177 papers
between 2007 and 2024.
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Bibliography
2024
The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays.
Virtual Real., June, 2024
Preferences of people with visual impairments for augmented and mediated vision: A vignette experiment.
Multim. Tools Appl., May, 2024
Lifelogging meets alternate and cross-realities: an investigation into broadcasting personal visual realities to remote audiences.
Multim. Tools Appl., May, 2024
Brave New GES World: A Systematic Literature Review of Gestures and Referents in Gesture Elicitation Studies.
ACM Comput. Surv., May, 2024
ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification.
Proceedings of the Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2024
Proceedings of the Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2024
Might as Well Be on Mars: Insights on the Extraterrestrial Applicability of Interaction Design Frameworks from Earth.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
The Eclectic User Experience of Combined On-Screen and On-Wrist Vibrotactile Feedback in Touchscreen Input.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
What Is the User Experience of Eyes-Free Touch Input with Vibrotactile Feedback Decoupled from the Touchscreen?
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
2023
VIREO: Web-based Graphical Authoring of Vibrotactile Feedback for Interactions with Mobile and Wearable Devices.
Int. J. Hum. Comput. Interact., December, 2023
GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices.
Int. J. Hum. Comput. Interact., November, 2023
Virtual Real., September, 2023
RadarSense: Accurate Recognition of Mid-air Hand Gestures with Radar Sensing and Few Training Examples.
ACM Trans. Interact. Intell. Syst., September, 2023
Pattern Recognit. Lett., January, 2023
Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments.
J. Ambient Intell. Humaniz. Comput., 2023
Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
Leveraging Sensorimotor Realities for Assistive Technology Design Bridging Smart Environments and Virtual Worlds.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
From Natural to Non-Natural Interaction: Embracing Interaction Design Beyond the Accepted Convention of Natural.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
iFAD Gestures: Understanding Users' Gesture Input Performance with Index-Finger Augmentation Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
New Insights into User-Defined Smart Ring Gestures with Implications for Gesture Elicitation Studies.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Fingerhints: Understanding Users' Perceptions of and Preferences for On-Finger Kinesthetic Notifications.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"I Could Wear It All of the Time, Just Like My Wedding Ring: " Insights into Older People's Perceptions of Smart Rings.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
An Expressivity-Complexity Tradeoff?: User-Defined Gestures from the Wheelchair Space are Mostly Deictic.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
ACM Trans. Comput. Hum. Interact., 2022
"I Gave up Wearing Rings: " Insights on the Perceptions and Preferences of Wheelchair Users for Interactions With Wearables.
IEEE Pervasive Comput., 2022
WearSkill: personalized and interchangeable input with wearables for users with motor impairments.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022
Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted Interaction.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television Control.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Sensorimotor Realities: Formalizing Ability-Mediating Design for Computer-Mediated Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Ability-Centered Examination of People with Motor Impairments' Interaction with Television Towards More Accessible Smart Home Entertainment Environments.
Proceedings of the Ambient Intelligence - Software and Applications, 2022
Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Designing Interactive Experiences in the Interplay between Ambient Intelligence and Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Measuring the User Experience of Vibrotactile Feedback on the Finger, Wrist, and Forearm for Touch Input on Large Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Transhumanism as a Philosophical and Cultural Framework for Extended Reality Applied to Human Augmentation.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022
Tap4Light: Smart Lighting Interactions by Tapping with a Five-Finger Augmentation Device.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
FlexiSee: flexible configuration, customization, and control of mediated and augmented vision for users of smart eyewear devices.
Multim. Tools Appl., 2021
A multistudy investigation of drivers and passengers' gesture and voice input preferences for in-vehicle interactions.
J. Intell. Transp. Syst., 2021
Empirical Results for High-definition Video and Augmented Reality Content Delivery in Hyper-connected Cars.
Interact. Comput., 2021
Extensible, Extendable, Expandable, Extractable: The 4E Design Approach for Reconfigurable Displays.
Int. J. Hum. Comput. Interact., 2021
GestuRING: A Web-based Tool for Designing Gesture Input with Rings, Ring-Like, and Ring-Ready Devices.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Accessibility of Interactive Television and Media Experiences: Users with Disabilities Have Been Little Voiced at IMX and TVX.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
Coping, Hacking, and DIY: Reframing the Accessibility of Interactions with Television for People with Motor Impairments.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
AR-TV and AR-Diànshì: Cultural Differences in Users' Preferences for Augmented Reality Television.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
Software Architecture Based on Web Standards for Gesture Input with Smartwatches and Smartglasses.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
XR4ISL: Enabling Psychology Experiments in Extended Reality for Studying the Phenomenon of Implicit Social Learning.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the Ambient Intelligence - Software and Applications, 2021
Users with Motor Impairments' Preferences for Smart Wearables to Access and Interact with Ambient Intelligence Applications and Services.
Proceedings of the Ambient Intelligence - Software and Applications, 2021
Assistive Technology in the Synchrony Between Ambient Intelligence and Mixed Reality for People with Motor Disabilities.
Proceedings of the Ambient Intelligence - Software and Applications, 2021
Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
How Do HCI Researchers Describe Their Software Tools? Insights From a Synopsis Survey of Tools for Multimodal Interaction.
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021
MR4ISL: A Mixed Reality System for Psychological Experiments Focused on Social Learning and Social Interactions.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
Uncovering Practical Security and Privacy Threats for Connected Glasses with Embedded Video Cameras.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Omnis Prædictio: Estimating the full spectrum of human performance with stroke gestures.
Int. J. Hum. Comput. Stud., 2020
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
A Synopsis of Input Modalities for In-Vehicle Infotainment and Consumption of Interactive Media.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Design Space and Users' Preferences for Smartglasses Graphical Menus: A Vignette Study.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
A Research Agenda Is Needed for Designing for the User Experience of Augmented and Mixed Reality: A Position Paper.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
From Do You See What I See? to Do You Control What I See? Mediated Vision, From a Distance, for Eyewear Users.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Addressing Inattentional Blindness with Smart Eyewear and Vibrotactile Feedback on the Finger, Wrist, and Forearm.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Quantifying the Consistency of Gesture Articulation for Users with Low Vision with the Dissimilarity-Consensus Method.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020
Aggregating Life Tags for Opportunistic Crowdsensing with Mobile and Smartglasses Users.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020
Proceedings of the EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2020
The foldinterface editor: a visual tool for designing user interfaces for foldable displays.
Proceedings of the EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2020
A Systematic Review of Gesture Elicitation Studies: What Can We Learn from 216 Studies?
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?: And How Much We Know About It.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
From Controls on the Steering Wheel to Controls on the Finger: Using Smart Rings for In-Vehicle Interactions.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the Lognormality Principle and its Applications in e-Security, 2020
2019
Proc. ACM Hum. Comput. Interact., 2019
SAPIENS: Towards Software Architecture to Support Peripheral Interaction in Smart Environments.
Proc. ACM Hum. Comput. Interact., 2019
Proc. ACM Hum. Comput. Interact., 2019
Life-Tags: A Smartglasses-based System for Recording and Abstracting Life with Tag Clouds.
Proc. ACM Hum. Comput. Interact., 2019
Euphoria: A Scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments.
Inf. Softw. Technol., 2019
Int. J. Hum. Comput. Stud., 2019
Towards Visual Augmentation of the Television Watching Experience: Manifesto and Agenda.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Consolidating the Research Agenda of Augmented Reality Television with Insights from Potential End-Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Joint Proceedings HCI Engineering 2019, 2019
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019
A design space for vehicular lifelogging to support creation of digital content in connected cars.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019
Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
The Dissimilarity-Consensus Approach to Agreement Analysis in Gesture Elicitation Studies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Pervasive Comput., 2018
Invisible, Inaudible, and Impalpable: Users' Preferences and Memory Performance for Digital Content in Thin Air.
IEEE Pervasive Comput., 2018
Perceived Usability, Desirability, and Workload of Mid-Air Gesture Control for Smart TVs.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018
Toward Smart Rings as Assistive Devices for People with Motor Impairments: A Position Paper.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018
$Q: a super-quick, articulation-invariant stroke-gesture recognizer for low-resource devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
In Tandem: Exploring Interactive Opportunities for Dual Input and Output on Two Smartwatches.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Gesture Input for Users with Motor Impairments on Touchscreens: Empirical Results based on the Kinematic Theory.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
J. Multimodal User Interfaces, 2017
Smart-Pockets: Body-deictic gestures for fast access to personal data during ambient interactions.
Int. J. Hum. Comput. Stud., 2017
Beyond Features for Recognition: Human-Readable Measures to Understand Users' Whole-Body Gesture Performance.
Int. J. Hum. Comput. Interact., 2017
Visual Impairments and Mobile Touchscreen Interaction: State-of-the-Art, Causes of Visual Impairment, and Design Guidelines.
Int. J. Hum. Comput. Interact., 2017
Sci. China Inf. Sci., 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Synthesizing Stroke Gestures Across User Populations: A Case for Users with Visual Impairments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Digital vibrons: understanding users' perceptions of interacting with invisible, zero-weight matter.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Tools for Designing for Home Entertainment: Gesture Interfaces, Augmented Reality, and Smart Spaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
On free-hand TV control: experimental results on user-elicited gestures with Leap Motion.
Pers. Ubiquitous Comput., 2015
Evaluating visual attention for multi-screen television: measures, toolkit, and experimental findings.
Pers. Ubiquitous Comput., 2015
Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills.
Int. J. Hum. Comput. Stud., 2015
Gesture Interfaces, Ambient Intelligence, and Augmented Reality for the Interactive TV.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Audience Silhouettes: Peripheral Awareness of Synchronous Audience Kinesics for Social Television.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
Match-up & conquer: a two-step technique for recognizing unconstrained bimanual and multi-finger touch input.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
2013
Ambient bloom: new business, content, design and models to increase the semantic ambient media experience.
Multim. Tools Appl., 2013
A comparative study of user-defined handheld vs. freehand gestures for home entertainment environments.
J. Ambient Intell. Smart Environ., 2013
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers.
Int. J. Hum. Comput. Stud., 2013
Proceedings of the Human Factors in Computing and Informatics, 2013
Interactive TV Potpourris: An Overview of Designing Multi-screen TV Installations for Home Entertainment.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013
Proceedings of the Graphics Interface 2013, 2013
Proceedings of the 11th European Conference on Interactive TV and Video, 2013
There's a world outside your TV: exploring interactions beyond the physical TV screen.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Multim. Tools Appl., 2012
Presence bubbles: supporting and enhancing human-human interaction with ambient media.
Multim. Tools Appl., 2012
Multim. Tools Appl., 2012
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions.
J. Ambient Intell. Smart Environ., 2012
Automatic recognition of object size and shape via user-dependent measurements of the grasping hand.
Int. J. Hum. Comput. Stud., 2012
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
Proceedings of the International Conference on Multimodal Interaction, 2012
Proceedings of the 10th European Conference on Interactive TV and Video, 2012
Gesture Profile for Web Services: An Event-Driven Architecture to Support Gestural Interfaces for Smart Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
Proceedings of the 2012 IEEE International Symposium on Intelligent Control, 2012
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the Intelligent Video Event Analysis and Understanding, 2011
Proceedings of the Whole Body Interaction, 2011
Proceedings of the Ambient Intelligence - Software and Applications, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
The effect of sampling rate on the performance of template-based gesture recognizers.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011
Proceedings of the Constructing Ambient Intelligence, 2011
2010
Proceedings of the Mobile TV: Customizing Content and Experience, 2010
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010
2009
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009
2008
Comput. Informatics, 2008
Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience.
Proceedings of the Changing Television Environments, 6th European Conference, 2008
2007
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007