Radu-Daniel Vatavu

Orcid: 0000-0002-7631-6445

According to our database1, Radu-Daniel Vatavu authored at least 177 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays.
Virtual Real., June, 2024

Preferences of people with visual impairments for augmented and mediated vision: A vignette experiment.
Multim. Tools Appl., May, 2024

Lifelogging meets alternate and cross-realities: an investigation into broadcasting personal visual realities to remote audiences.
Multim. Tools Appl., May, 2024

Brave New GES World: A Systematic Literature Review of Gestures and Referents in Gesture Elicitation Studies.
ACM Comput. Surv., May, 2024

ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification.
Proceedings of the Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2024

Beyond Radar Waves: The First Workshop on Radar-Based Human-Computer Interaction.
Proceedings of the Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2024

Might as Well Be on Mars: Insights on the Extraterrestrial Applicability of Interaction Design Frameworks from Earth.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

The Eclectic User Experience of Combined On-Screen and On-Wrist Vibrotactile Feedback in Touchscreen Input.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

What Is the User Experience of Eyes-Free Touch Input with Vibrotactile Feedback Decoupled from the Touchscreen?
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Lifelogging in Mixed Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Embracing Non-Natural Design in Human-Computer Interaction.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
VIREO: Web-based Graphical Authoring of Vibrotactile Feedback for Interactions with Mobile and Wearable Devices.
Int. J. Hum. Comput. Interact., December, 2023

GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices.
Int. J. Hum. Comput. Interact., November, 2023

SAPIENS in XR: operationalizing interaction-attention in extended reality.
Virtual Real., September, 2023

RadarSense: Accurate Recognition of Mid-air Hand Gestures with Radar Sensing and Few Training Examples.
ACM Trans. Interact. Intell. Syst., September, 2023

TIGER: A Tucker-based instrument for gesture recognition with inertial sensors.
Pattern Recognit. Lett., January, 2023

Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments.
J. Ambient Intell. Humaniz. Comput., 2023

Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Leveraging Sensorimotor Realities for Assistive Technology Design Bridging Smart Environments and Virtual Worlds.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

From Natural to Non-Natural Interaction: Embracing Interaction Design Beyond the Accepted Convention of Natural.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

iFAD Gestures: Understanding Users' Gesture Input Performance with Index-Finger Augmentation Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

New Insights into User-Defined Smart Ring Gestures with Implications for Gesture Elicitation Studies.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Fingerhints: Understanding Users' Perceptions of and Preferences for On-Finger Kinesthetic Notifications.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"I Could Wear It All of the Time, Just Like My Wedding Ring: " Insights into Older People's Perceptions of Smart Rings.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

An Expressivity-Complexity Tradeoff?: User-Defined Gestures from the Wheelchair Space are Mostly Deictic.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies.
ACM Trans. Comput. Hum. Interact., 2022

"I Gave up Wearing Rings: " Insights on the Perceptions and Preferences of Wheelchair Users for Interactions With Wearables.
IEEE Pervasive Comput., 2022

WearSkill: personalized and interchangeable input with wearables for users with motor impairments.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

Personalized wearable interactions with WearSkill.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted Interaction.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television Control.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

The User Experience of Journeys in the Realm of Augmented Reality Television.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Sensorimotor Realities: Formalizing Ability-Mediating Design for Computer-Mediated Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Ability-Centered Examination of People with Motor Impairments' Interaction with Television Towards More Accessible Smart Home Entertainment Environments.
Proceedings of the Ambient Intelligence - Software and Applications, 2022

Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing Interactive Experiences in the Interplay between Ambient Intelligence and Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Measuring the User Experience of Vibrotactile Feedback on the Finger, Wrist, and Forearm for Touch Input on Large Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Transhumanism as a Philosophical and Cultural Framework for Extended Reality Applied to Human Augmentation.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

Tap4Light: Smart Lighting Interactions by Tapping with a Five-Finger Augmentation Device.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

2021
Engineering Slidable Graphical User Interfaces with Slime.
Proc. ACM Hum. Comput. Interact., 2021

FlexiSee: flexible configuration, customization, and control of mediated and augmented vision for users of smart eyewear devices.
Multim. Tools Appl., 2021

A multistudy investigation of drivers and passengers' gesture and voice input preferences for in-vehicle interactions.
J. Intell. Transp. Syst., 2021

Empirical Results for High-definition Video and Augmented Reality Content Delivery in Hyper-connected Cars.
Interact. Comput., 2021

Extensible, Extendable, Expandable, Extractable: The 4E Design Approach for Reconfigurable Displays.
Int. J. Hum. Comput. Interact., 2021

GestuRING: A Web-based Tool for Designing Gesture Input with Rings, Ring-Like, and Ring-Ready Devices.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Demonstration of GestuRING, a Web Tool for Ring Gesture Input.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Accessibility of Interactive Television and Media Experiences: Users with Disabilities Have Been Little Voiced at IMX and TVX.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Coping, Hacking, and DIY: Reframing the Accessibility of Interactions with Television for People with Motor Impairments.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

AR-TV and AR-Diànshì: Cultural Differences in Users' Preferences for Augmented Reality Television.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Software Architecture Based on Web Standards for Gesture Input with Smartwatches and Smartglasses.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

XR4ISL: Enabling Psychology Experiments in Extended Reality for Studying the Phenomenon of Implicit Social Learning.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Challenges in Designing Inclusive Immersive Technologies.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Formalizing Digital Proprioception for Devices, Environments, and Users.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

Users with Motor Impairments' Preferences for Smart Wearables to Access and Interact with Ambient Intelligence Applications and Services.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

Assistive Technology in the Synchrony Between Ambient Intelligence and Mixed Reality for People with Motor Disabilities.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

How Do HCI Researchers Describe Their Software Tools? Insights From a Synopsis Survey of Tools for Multimodal Interaction.
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

MR4ISL: A Mixed Reality System for Psychological Experiments Focused on Social Learning and Social Interactions.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Uncovering Practical Security and Privacy Threats for Connected Glasses with Embedded Video Cameras.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Omnis Prædictio: Estimating the full spectrum of human performance with stroke gestures.
Int. J. Hum. Comput. Stud., 2020

Conceptualizing Augmented Reality Television for the Living Room.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

A Synopsis of Input Modalities for In-Vehicle Infotainment and Consumption of Interactive Media.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Design Space and Users' Preferences for Smartglasses Graphical Menus: A Vignette Study.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

A Research Agenda Is Needed for Designing for the User Experience of Augmented and Mixed Reality: A Position Paper.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

From Do You See What I See? to Do You Control What I See? Mediated Vision, From a Distance, for Eyewear Users.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Addressing Inattentional Blindness with Smart Eyewear and Vibrotactile Feedback on the Finger, Wrist, and Forearm.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Quantifying the Consistency of Gesture Articulation for Users with Low Vision with the Dissimilarity-Consensus Method.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

Aggregating Life Tags for Opportunistic Crowdsensing with Mobile and Smartglasses Users.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

A pen user interface for controlling a virtual puppet.
Proceedings of the EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2020

The foldinterface editor: a visual tool for designing user interfaces for foldable displays.
Proceedings of the EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2020

A Systematic Review of Gesture Elicitation Studies: What Can We Learn from 216 Studies?
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?: And How Much We Know About It.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

From Controls on the Steering Wheel to Controls on the Finger: Using Smart Rings for In-Vehicle Interactions.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Stroke Gesture Synthesis in Human-Computer Interaction.
Proceedings of the Lognormality Principle and its Applications in e-Security, 2020

2019
AB4Web: An On-Line A/B Tester for Comparing User Interface Design Alternatives.
Proc. ACM Hum. Comput. Interact., 2019

SAPIENS: Towards Software Architecture to Support Peripheral Interaction in Smart Environments.
Proc. ACM Hum. Comput. Interact., 2019

A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community.
Proc. ACM Hum. Comput. Interact., 2019

Life-Tags: A Smartglasses-based System for Recording and Abstracting Life with Tag Clouds.
Proc. ACM Hum. Comput. Interact., 2019

Euphoria: A Scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments.
Inf. Softw. Technol., 2019

Hover: Exploring cognitive maps and mid-air pointing for television control.
Int. J. Hum. Comput. Stud., 2019

Towards Visual Augmentation of the Television Watching Experience: Manifesto and Agenda.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

TV Channels in Your Pocket! Linking Smart Pockets to Smart TVs.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Integrating Peripheral Interaction Into Augmented Reality Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Consolidating the Research Agenda of Augmented Reality Television with Insights from Potential End-Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Understanding Users' Preferences for Augmented Reality Television.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Towards Interactions with Augmented Reality Systems in Hyper-Connected Cars.
Proceedings of the Joint Proceedings HCI Engineering 2019, 2019

GestMan: a cloud-based tool for stroke-gesture datasets.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

A design space for vehicular lifelogging to support creation of digital content in connected cars.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Dissimilarity-Consensus Approach to Agreement Analysis in Gesture Elicitation Studies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The Impact of Low Vision on Touch-Gesture Articulation on Mobile Devices.
IEEE Pervasive Comput., 2018

Invisible, Inaudible, and Impalpable: Users' Preferences and Memory Performance for Digital Content in Thin Air.
IEEE Pervasive Comput., 2018

Perceived Usability, Desirability, and Workload of Mid-Air Gesture Control for Smart TVs.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018

Toward Smart Rings as Assistive Devices for People with Motor Impairments: A Position Paper.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018

$Q: a super-quick, articulation-invariant stroke-gesture recognizer for low-resource devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Predicting stroke gesture input performance for users with motor impairments.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

GATO: predicting human performance with multistroke and multitouch gesture input.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

In Tandem: Exploring Interactive Opportunities for Dual Input and Output on Two Smartwatches.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Designing, Engineering, and Evaluating Gesture User Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Gesture Input for Users with Motor Impairments on Touchscreens: Empirical Results based on the Kinematic Theory.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

KeyTime: Super-Accurate Prediction of Stroke Gesture Production Times.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Mass-Computer Interaction for Thousands of Users and Beyond.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Ring x2: Designing Gestures for Smart Rings using Temporal Calculus.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Gestures for Smart Rings: Empirical Results, Insights, and Design Implications.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Characterizing gesture knowledge transfer across multiple contexts of use.
J. Multimodal User Interfaces, 2017

Smart-Pockets: Body-deictic gestures for fast access to personal data during ambient interactions.
Int. J. Hum. Comput. Stud., 2017

Beyond Features for Recognition: Human-Readable Measures to Understand Users' Whole-Body Gesture Performance.
Int. J. Hum. Comput. Interact., 2017

Visual Impairments and Mobile Touchscreen Interaction: State-of-the-Art, Causes of Visual Impairment, and Design Guidelines.
Int. J. Hum. Comput. Interact., 2017

Personalized gesture interactions for cyber-physical smart-home environments.
Sci. China Inf. Sci., 2017

Improving Gesture Recognition Accuracy on Touch Screens for Users with Low Vision.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Fundamentals of Gesture Production, Recognition, and Analysis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Synthesizing Stroke Gestures Across User Populations: A Case for Users with Visual Impairments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Digital vibrons: understanding users' perceptions of interacting with invisible, zero-weight matter.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Between-Subjects Elicitation Studies: Formalization and Tool Support.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Tools for Designing for Home Entertainment: Gesture Interfaces, Augmented Reality, and Smart Spaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Spontaneous Gesture Production Patterns on Multi-touch Interactive Surfaces.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
On free-hand TV control: experimental results on user-elicited gestures with Leap Motion.
Pers. Ubiquitous Comput., 2015

Evaluating visual attention for multi-screen television: measures, toolkit, and experimental findings.
Pers. Ubiquitous Comput., 2015

Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills.
Int. J. Hum. Comput. Stud., 2015

Gesture Interfaces, Ambient Intelligence, and Augmented Reality for the Interactive TV.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Audience Silhouettes: Peripheral Awareness of Synchronous Audience Kinesics for Social Television.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

GRASPhere: a prototype to augment indirect touch with grasping gestures.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Child or Adult? Inferring Smartphone Users' Age Group from Touch Measurements Alone.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Leap gestures for TV: insights from an elicitation study.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Visual attention measures for multi-screen TV.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Gesture Heatmaps: Understanding Gesture Performance with Colorful Visualizations.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Understanding Users' Perceived Difficulty of Multi-Touch Gesture Articulation.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Match-up & conquer: a two-step technique for recognizing unconstrained bimanual and multi-finger touch input.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
On designing interactivity awareness for ambient displays.
Multim. Tools Appl., 2013

Ambient bloom: new business, content, design and models to increase the semantic ambient media experience.
Multim. Tools Appl., 2013

A comparative study of user-defined handheld vs. freehand gestures for home entertainment environments.
J. Ambient Intell. Smart Environ., 2013

The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers.
Int. J. Hum. Comput. Stud., 2013

Exploring Hand Posture for Smart Mobile Devices.
Proceedings of the Human Factors in Computing and Informatics, 2013

Interactive TV Potpourris: An Overview of Designing Multi-screen TV Installations for Home Entertainment.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

Relative accuracy measures for stroke gestures.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Understanding the consistency of users' pen and finger stroke gesture articulation.
Proceedings of the Graphics Interface 2013, 2013

Designing gestural interfaces for the interactive TV.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

There's a world outside your TV: exploring interactions beyond the physical TV screen.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

Small, medium, or large?: estimating the user-perceived scale of stroke gestures.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Point & click mediated interactions for large home entertainment displays.
Multim. Tools Appl., 2012

Presence bubbles: supporting and enhancing human-human interaction with ambient media.
Multim. Tools Appl., 2012

Semantic ambient media: From ambient advertising to ambient-assisted living.
Multim. Tools Appl., 2012

Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions.
J. Ambient Intell. Smart Environ., 2012

Automatic recognition of object size and shape via user-dependent measurements of the grasping hand.
Int. J. Hum. Comput. Stud., 2012

1F: one accessory feature design for gesture recognizers.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Gestures as point clouds: a $P recognizer for user interface prototypes.
Proceedings of the International Conference on Multimodal Interaction, 2012

User-defined gestures for free-hand TV control.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Gesture Profile for Web Services: An Event-Driven Architecture to Support Gestural Interfaces for Smart Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

Gesture ontology for informing Service-oriented Architecture.
Proceedings of the 2012 IEEE International Symposium on Intelligent Control, 2012

Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
The Understanding of Meaningful Events in Gesture-Based Interaction.
Proceedings of the Intelligent Video Event Analysis and Understanding, 2011

Body Gestures for Office Desk Scenarios.
Proceedings of the Whole Body Interaction, 2011

Reusable Gestures for Interacting with Ambient Displays in Unfamiliar Environments.
Proceedings of the Ambient Intelligence - Software and Applications, 2011

Estimating the Perceived Difficulty of Pen Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The effect of sampling rate on the performance of template-based gesture recognizers.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications.
Proceedings of the Constructing Ambient Intelligence, 2011

2010
Creativity in Interactive TV: Personalize, Share, and Invent Interfaces.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

Augmented photoware interfaces for affective human-human interactions.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

2009
Multiscale Detection of Gesture Patterns in Continuous Motion Trajectories.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

2008
Multi-Level Representation of Gesture as Command for Human Computer Interaction.
Comput. Informatics, 2008

Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

2007
Gesture Recognition Based on Elastic Deformation Energies.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007


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