Rachel McDonnell
Orcid: 0000-0002-1957-2506Affiliations:
- Trinity College Dublin, Ireland
According to our database1,
Rachel McDonnell
authored at least 115 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Smiling in the Face and Voice of Avatars and Robots: Evidence for a 'Smiling McGurk Effect'.
IEEE Trans. Affect. Comput., 2024
Image Vis. Comput., 2024
Towards a GENEA Leaderboard - an Extended, Living Benchmark for Evaluating and Advancing Conversational Motion Synthesis.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans?
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
CoRR, 2023
What's My Age Again? Exploring the Impact of Age on the Enfacement of Current State-of-the-Art Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023
Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Investigating the effect of visual realism on empathic responses to emotionally expressive virtual humans.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
3D face-model reconstruction from a single image: A feature aggregation approach using hierarchical transformer with weak supervision.
Neural Networks, 2022
Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans.
Comput. Graph., 2022
IEEE Access, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Investigating how speech and animation realism influence the perceived personality of virtual characters and agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
To smile or not to smile: The effect of mismatched emotional expressions in a Human-Robot cooperative task.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Proceedings of the Machine Learning and Knowledge Extraction, 2022
2021
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human-Agent Interaction Task.
ACM Trans. Comput. Hum. Interact., 2021
Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters.
ACM Trans. Appl. Percept., 2021
Comput. Animat. Virtual Worlds, 2021
Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing With Personalized Avatars.
Frontiers Virtual Real., 2021
Model for predicting perception of facial action unit activation using virtual humans.
Comput. Graph., 2021
IEEE Access, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality?
Proceedings of the MIG '21: Motion, 2021
Proceedings of the MIG '21: Motion, 2021
Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the IEEE International Conference on Consumer Electronics, 2021
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
Evaluating Study Design and Strategies for Mitigating the Impact of Hand Tracking Loss.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the Handbook on Socially Interactive Agents: 20 Years of Research on Embodied Conversational Agents, 2021
2020
ACM Trans. Graph., 2020
ACM Trans. Appl. Percept., 2020
Comput. Graph. Forum, 2020
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the MIG '20: Motion, 2020
Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?
ACM Trans. Appl. Percept., 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction.
Proceedings of the Motion, Interaction and Games, 2019
A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
IEEE Trans. Vis. Comput. Graph., 2018
A perceptual study on the manipulation of facial features for trait portrayal in virtual agents.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Survival at the Museum: A Cooperation Experiment with Emotionally Expressive Virtual Characters.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
2017
Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games.
ACM Trans. Appl. Percept., 2017
IEEE Computer Graphics and Applications, 2017
Proceedings of the 18th Annual Conference of the International Speech Communication Association, 2017
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task.
Proceedings of the ACM Symposium on Applied Perception, 2017
2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the ACM Symposium on Applied Perception, 2016
Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces.
Proceedings of the ACM Symposium on Applied Perception, 2016
2015
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015
Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans.
ACM Trans. Appl. Percept., 2015
A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception.
Comput. Graph. Forum, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the Facial Analysis and Animation, Vienna, Austria, September 11, 2015, 2015
Proceedings of the Facial Analysis and Animation, Vienna, Austria, September 11, 2015, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Proceedings of the Motion in Games, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
Render me real?: investigating the effect of render style on the perception of animated virtual humans.
ACM Trans. Graph., 2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
2010
ACM Trans. Graph., 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Proceedings of the ACM / SSPNET 2nd International Symposium on Facial Analysis and Animation, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
ACM Trans. Appl. Percept., 2009
Evaluating the effect of motion and body shape on the perceived sex of virtual characters.
ACM Trans. Appl. Percept., 2009
ACM Trans. Appl. Percept., 2009
2008
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
Int. J. Intell. Games Simul., 2007
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
2006
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
Comput. Graph. Forum, 2005
2004
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004