Rachel Kowert
Orcid: 0000-0002-9522-9945Affiliations:
- Take This, USA
According to our database1,
Rachel Kowert
authored at least 20 papers
between 2013 and 2024.
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Bibliography
2024
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry.
Games Res. Pract., June, 2024
Culturally justified hate: Prevalence and mental health impact of dark participation in games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
Games Res. Pract., 2023
Games Res. Pract., 2023
2022
The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2018
2017
The role of social identity and online social capital on psychosocial outcomes in MMO players.
Comput. Hum. Behav., 2017
2015
Comput. Hum. Behav., 2015
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached.
Comput. Hum. Behav., 2015
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment.
Comput. Hum. Behav., 2015
Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes.
Cyberpsychology Behav. Soc. Netw., 2015
2014
Social gaming, lonely life? The impact of digital game play on adolescents' social circles.
Comput. Hum. Behav., 2014
Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers.
Cyberpsychology Behav. Soc. Netw., 2014
The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals.
Cyberpsychology Behav. Soc. Netw., 2014
2013
Comput. Hum. Behav., 2013
(A)Social reputation: Exploring the relationship between online video game involvement and social competence.
Comput. Hum. Behav., 2013