Rachel Ivy Clarke

Orcid: 0000-0002-8944-178X

Affiliations:
  • Syracuse University, School of Information Studies, USA
  • University of Washington, USA (former)


According to our database1, Rachel Ivy Clarke authored at least 21 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Invisible Labor, Invisible Value: Unpacking Traditional Assessment of Academic Library Value.
Coll. Res. Libr., 2022

2021
At the Margins of Epistemology: Amplifying Alternative Ways of Knowing in Library and Information Science.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

2020
Design thinking and methods in library practice and graduate library education.
J. Libr. Inf. Sci., 2020

Metadata for diversity.
J. Documentation, 2020

The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Exploring the role of repertoire in library cataloging.
J. Documentation, 2019

2017
Why Video Game Genres Fail: A Classificatory Analysis.
Games Cult., 2017

2016
A qualitative investigation of users' discovery, access, and organization of video games as information objects.
J. Inf. Sci., 2016

A conceptual model for video games and interactive media.
J. Assoc. Inf. Sci. Technol., 2016

Learning by design: Creating knowledge through library storytime production.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2015
Empirical evaluation of metadata for video games and interactive media.
J. Assoc. Inf. Sci. Technol., 2015

Video game information needs and game organization: differences by sex and age.
Inf. Res., 2015

Designing disciplinary identity: An analysis of the term "design" in library and information science vocabulary.
Proceedings of the Information Science with Impact: Research in and for the Community, 2015

2014
Mood metadata for video games and interactive media.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

Exploring relationships among video games.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

Relationships among video games: Existing standards and new definitions.
Proceedings of the Connecting Collections, Cultures, and Communities, 2014

Find, identify, select...socialize?: Alternative objectives of library catalogs.
Proceedings of the Connecting Collections, Cultures, and Communities, 2014

2013
Developing a video game metadata schema for the Seattle Interactive Media Museum.
Int. J. Digit. Libr., 2013

2012
Color by numbers: exploring color as classification notation.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Domain Analysis for a Video Game Metadata Schema: Issues and Challenges.
Proceedings of the Theory and Practice of Digital Libraries, 2012

Can you relate? A study of user perceptions of thesaural subject relationships.
Proceedings of the Information, Interaction, Innovation: Celebrating the Past, Constructing the Present and Creating the Future, 2012


  Loading...