R. G. Laycock

According to our database1, R. G. Laycock authored at least 22 papers between 2003 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2012
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Aligning archive maps and extracting footprints for analysis of historic urban environments.
Comput. Graph., 2011

2010
Simulating Real-Time Cloth with Adaptive Edge-based Meshes.
J. WSCG, 2010

A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time.
Comput. Graph. Forum, 2010

2009
Reconstruction of Large Cultural Heritage Sites from Archived Maps.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

A Dynamic Caching System for Rendering an Animated Crowd in Real-Time.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Levels of Real-Time Crowd Navigation Behaviour in Urban Environments.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment.
Vis. Comput., 2008

Dynamically populating large urban environments with ambient virtual humans.
Comput. Animat. Virtual Worlds, 2008

Exploring cultural heritage sites through space and time.
ACM Journal on Computing and Cultural Heritage, 2008

GPU techniques for creating visually diverse crowds in real-time.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

2007
Automatic generation, texturing and population of a reflective real-time urban environment.
Comput. Graph., 2007

Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Distributing Pedestrians in a Virtual Environment.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Image Registration in a Coarse Three-Dimensional Virtual Environment.
Comput. Graph. Forum, 2006

Haptic Navigation and Exploration of High Quality Pre-rendered Environments.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

2004
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Automatic Techniques for Texture Mapping in Virtual Urban Environments.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Rapid generation of urban models.
Comput. Graph., 2003

Automatically Generating Roof Models from Building Footprints.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Automatically generating large urban environments based on the footprint data of buildings.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003


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