R. Benjamin Shapiro

Orcid: 0000-0002-1359-7120

Affiliations:
  • University of Washington, Seattle, WA, USA
  • University of Colorado Boulder, CO, USA (former)


According to our database1, R. Benjamin Shapiro authored at least 56 papers between 2002 and 2024.

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Bibliography

2024
AVELA - A Vision for Engineering Literacy & Access: Understanding Why Technology Alone Is Not Enough.
CoRR, 2024

ContextQ: Generated Questions to Support Meaningful Parent-Child Dialogue While Co-Reading.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Imagining Inclusive Digital Maker Futures with the BBC micro: bit.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Improving Computing Education Research through Valuing Design.
Commun. ACM, August, 2023

Co-ML: Collaborative Machine Learning Model Building for Developing Dataset Design Practices.
CoRR, 2023

Collaborative Machine Learning Model Building with Families Using Co-ML.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
ARtonomous: Introducing Middle School Students to Reinforcement Learning Through Virtual Robotics.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
When Wrong is Right: The Instructional Power of Multiple Conceptions.
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021

danceON: Culturally Responsive Creative Computing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020

Classroom Interaction Geography: A Case Study.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

"Our Dog Probably Thinks Christmas is Really Boring": Re-mediating Science Education for Feminist-Inspired Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Making changes: Counteracting Latina Young Women's Negative STEM Experiences Through Culturally Responsive Physical Computing.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Youth making machine learning models for gesture-controlled interactive media.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Introduction to the Special Section: Launching an Agenda for Research on Learning Machine Learning.
ACM Trans. Comput. Educ., 2019

Sports and machine learning: How young people can use data from their own bodies to learn about machine learning.
XRDS, 2019

Toward an Anti-Racist Theory of Computational Curricula.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Youth Learning Machine Learning through Building Models of Athletic Moves.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

A Broad View of Wearables as Learning Technologies: Current and Emerging Applications.
Proceedings of the Learning in a Digital World, 2019

2018
BlockyTalky: New programmable tools to enable students' learning networks.
Int. J. Child Comput. Interact., 2018

How machine learning impacts the undergraduate computing curriculum.
Commun. ACM, 2018

The State of the Field in Computational Thinking Assessment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Pre-service Teachers' Perspectives on Computer Science Education Within an Equity-Oriented Teacher Education Program.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Teachers' Values in Co-Design of an Art-Science-Computation Unit.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Tangible Distributed Computer Music for Youth.
Comput. Music. J., 2017

Emerging paradigms for CS education and their implications for visual languages (Invited keynote).
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
The growth of computing education doctoral research.
ACM SIGCSE Bull., 2016

Beyond blocks: syntax and semantics.
Commun. ACM, 2016

BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Negotiating Academic Communities: Narratives of Life-long Learners.
Proceedings of the Transforming Learning, 2016

How Do We Assess Equity in Programming Pairs?
Proceedings of the Transforming Learning, 2016

2015
K12 CS Teaching Methods Courses (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

2014
Metaphors we teach by.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Collaborative spatial classification.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

Combining Video Games and Constructionist Design to Support Deep Learning in Play.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

The Discourse of Creative Problem Solving in Childhood Engineering Education.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Designing futures for peer-to-peer learning @ CSCW.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
CSCW and education: viewing education as a site of work practice.
Proceedings of the Computer Supported Cooperative Work, 2013

CyberSTEM: Making Discovery Visible Through Digital Games.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Ethics for Design-Based Research on Online Social Networks.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (A Game-Based Assessment Model).
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Studio K: Tools for Game Design and Computational Thinking.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2011
Interactive Representations of Student Activity to Inform Teacher Collaborations: Results from a Formative Exploration.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Augmented Reality Games: Place-based Digital Learning.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Understanding formative instruction by design.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
SPACE: online tools for supporting formative instruction.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Computational Infrastructures for School Improvement: A Way to Move Forward.
Proceedings of the Educational Data Mining 2008, 2008

2006
Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technological Fluency Building Activities.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2004
ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing.
Computer, 2004

Leveraging Epistemological Diversity through Computer-based Argumentation in the Domain of Probability.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2003
The Activeclass Project: Experiments in Encouraging Classroom Participation.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
User activity histories.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002


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