Qingwei Mi

Orcid: 0000-0002-8807-0585

According to our database1, Qingwei Mi authored at least 10 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Phasic parallel-network policy: a deep reinforcement learning framework based on action correlation.
Computing, October, 2024

Novel Dynamic Difficulty Adjustment Methods for Niche Games.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing, 2024

2023
An Approach to Optimize Replay Buffer in Value-Based Reinforcement Learning.
Proceedings of the 18th Annual System of Systems Engineering Conference, 2023

General Dynamic Difficulty Adjustment System for Major Game Genres.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing, 2023

2022
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games.
J. Int. Comput. Games Assoc., 2022

Side-Scrolling Platform Game Levels Reachability Repair Method and Its Applications to Super Mario Bros.
Proceedings of the RIVF International Conference on Computing and Communication Technologies, 2022

3D Reconstruction Based on the Depth Image: A Review.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing - Proceedings of the 16th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS 2022), June 29, 2022

Procedural Generation of Game Levels and Maps: A Review.
Proceedings of the 2022 International Conference on Artificial Intelligence in Information and Communication, 2022

A Survey of Markov Model in Reinforcement Learning.
Proceedings of the 2022 International Conference on Artificial Intelligence in Information and Communication, 2022

2019
Enemy Attack Management Algorithm for Action Role-Playing Games.
Proceedings of the Advances on Broad-Band Wireless Computing, Communication and Applications, 2019


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