Qiang Fu
Affiliations:- Tencent AI Lab, Shenzhen, China
According to our database1,
Qiang Fu
authored at least 51 papers
between 2018 and 2024.
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Bibliography
2024
Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization.
IEEE Trans. Neural Networks Learn. Syst., October, 2024
Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks.
CoRR, 2024
Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal Imagination.
CoRR, 2024
Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain.
CoRR, 2024
Automatically designing counterfactual regret minimization algorithms for solving imperfect-information games.
Artif. Intell., 2024
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024
Proceedings of the Twelfth International Conference on Learning Representations, 2024
Proceedings of the Twelfth International Conference on Learning Representations, 2024
Proceedings of the Twelfth International Conference on Learning Representations, 2024
Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain.
Proceedings of the Twelfth International Conference on Learning Representations, 2024
Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Not All Tasks Are Equally Difficult: Multi-Task Reinforcement Learning with Dynamic Depth Routing.
CoRR, 2023
Sample Dropout: A Simple yet Effective Variance Reduction Technique in Deep Policy Optimization.
CoRR, 2023
CoRR, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Multi-objective Optimization-based Selection for Quality-Diversity by Non-surrounded-dominated Sorting.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023
Proceedings of the International Conference on Machine Learning, 2023
Proceedings of the International Conference on Machine Learning, 2023
Proceedings of the Eleventh International Conference on Learning Representations, 2023
Proceedings of the Eleventh International Conference on Learning Representations, 2023
Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective.
Proceedings of the Eleventh International Conference on Learning Representations, 2023
PreCo: Enhancing Generalization in Co-Design of Modular Soft Robots via Brain-Body Pre-Training.
Proceedings of the Conference on Robot Learning, 2023
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023
RLogist: Fast Observation Strategy on Whole-Slide Images with Deep Reinforcement Learning.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023
2022
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings.
IEEE Trans. Neural Networks Learn. Syst., 2022
Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022
Proceedings of the International Conference on Machine Learning, 2022
Proceedings of the Tenth International Conference on Learning Representations, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search.
IEEE Trans. Games, 2021
Proceedings of the NeurIPS 2021 Competitions and Demonstrations Track, 2021
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021
Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021
2020
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2018