Qi Sun

Orcid: 0000-0002-3094-5844

Affiliations:
  • New York University, NY, USA


According to our database1, Qi Sun authored at least 47 papers between 2014 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Legend:

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Links

Online presence:

On csauthors.net:

Bibliography

2025
HuBar: A Visual Analytics Tool to Explore Human Behavior Based on fNIRS in AR Guidance Systems.
IEEE Trans. Vis. Comput. Graph., January, 2025

2024
Evaluating Visual Perception of Object Motion in Dynamic Environments.
ACM Trans. Graph., December, 2024

Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration.
IEEE Trans. Vis. Comput. Graph., November, 2024

GazeFusion: Saliency-Guided Image Generation.
ACM Trans. Appl. Percept., October, 2024

PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays.
ACM Trans. Graph., July, 2024

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., May, 2024

: Visualization of AI-Assisted Task Guidance in AR.
IEEE Trans. Vis. Comput. Graph., January, 2024

HuBar: A Visual Analytics Tool to Explore Human Behaviour based on fNIRS in AR guidance systems.
CoRR, 2024

Image-GS: Content-Adaptive Image Representation via 2D Gaussians.
CoRR, 2024

Toward Ubiquitous 3D Object Digitization: A Wearable Computing Framework for Non-Invasive Physical Property Acquisition.
CoRR, 2024

Configurable Learned Holography.
CoRR, 2024

Mixed Reality Interface for Whole-Body Balancing and Manipulation of Humanoid Robot.
Proceedings of the 21st International Conference on Ubiquitous Robots, 2024

Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

May the Force Be with You: Dexterous Finger Force-Aware VR Interface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Low Latency Point Cloud Rendering with Learned Splatting.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Exploiting Human Color Discrimination for Memory- and Energy-Efficient Image Encoding in Virtual Reality.
Proceedings of the 29th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, 2024

2023
The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR.
ACM Trans. Graph., December, 2023

ARGUS: Visualization of AI-Assisted Task Guidance in AR.
CoRR, 2023

AutoColor: Learned Light Power Control for Multi-Color Holograms.
CoRR, 2023

Spatiotemporal-Memory-Guided Machine Perception for Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Imperceptible Color Modulation for Power Saving in VR/AR.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

2022
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming.
IEEE Trans. Vis. Comput. Graph., 2022

Force-Aware Interface via Electromyography for Natural VR/AR Interaction.
ACM Trans. Graph., 2022

Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge.
ACM Trans. Graph., 2022

Color-Perception-Guided Display Power Reduction for Virtual Reality.
ACM Trans. Graph., 2022

Image features influence reaction time: a learned probabilistic perceptual model for saccade latency.
ACM Trans. Graph., 2022

Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays.
IEEE Trans. Vis. Comput. Graph., 2021

Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation.
ACM Trans. Graph., 2021

Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality.
CoRR, 2021

Leveraging Human Visual Perception for an Optimized Virtual Reality Experience.
IEEE Computer Graphics and Applications, 2021

2020
State of the Art in Perceptual VR Displays.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

Redirected Walking in VR.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

DiffTaichi: Differentiable Programming for Physical Simulation.
Proceedings of the 8th International Conference on Learning Representations, 2020

Deep Multi Depth Panoramas for View Synthesis.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Reducing simulator sickness with perceptual camera control.
ACM Trans. Graph., 2019

A transparent display with per-pixel color and opacity control.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Learning to Reconstruct 3D Manhattan Wireframes From a Single Image.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Towards virtual reality infinite walking: dynamic saccadic redirection.
ACM Trans. Graph., 2018

2017
Perceptually-guided foveation for light field displays.
ACM Trans. Graph., 2017

Perceptual Studies for Foveated Light Field Displays.
CoRR, 2017

2016
Mapping virtual and physical reality.
ACM Trans. Graph., 2016

2015
Buyers satisfaction in a virtual fitting room scenario based on realism of avatar.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Benefits of 3D immersion for virtual colonoscopy.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014


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