Pujana Paliyawan
Orcid: 0000-0002-2141-9746
According to our database1,
Pujana Paliyawan
authored at least 50 papers
between 2015 and 2022.
Collaborative distances:
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Bibliography
2022
CoRR, 2022
Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery.
IEEE Access, 2022
IEEE Access, 2022
Toward Collaborative Game Commentating Utilizing Pre-Trained Generative Language Models.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022
Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
An Aerial Cinematographer AI for Settlements in Minecraft-Toward Their Crowd Assessment.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
JUSTIN sings: adding a musical-style narration generator to an APGWAP that collects ukiyo-e artworks descriptions.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2020
Towards Musical Game Therapy: A Survey on Music Therapy and Games for Health Promotion.
Proceedings of the 5th International Workshop on Innovations in Information and Communication Science and Technology, 2020
Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
Proceedings of the IEEE Conference on Games, 2020
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses.
Proceedings of the IEEE Conference on Games, 2020
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search.
Proceedings of the IEEE Conference on Games, 2020
2019
Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG.
CoRR, 2019
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Proceedings of the Motion, Interaction and Games, 2019
Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves.
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Symposium Interpretable AI for Well-being: Understanding Cognitive Bias and Social Embeddedness co-located with Association for the Advancement of Artificial Intelligence 2019 Spring Symposium (AAAI-Spring Symposium 2019), 2019
2018
Multim. Tools Appl., 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the 2018 AAAI Spring Symposia, 2018
2017
Towards adaptive motion gaming AI with player's behavior modeling for health promotion.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Intelligent assistant for providing instructions and recommending motions during full-body motion gaming.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Proceedings of the 2017 AAAI Spring Symposia, 2017
2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
2015
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Investigating Kinect-based fighting game AIs that encourage their players to use various skills.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015