Prashant Goswami

Orcid: 0000-0002-6920-9983

According to our database1, Prashant Goswami authored at least 33 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Parallel spatiotemporally adaptive DEM-based snow simulation.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

Snow and Ice Animation Methods in Computer Graphics.
Comput. Graph. Forum, May, 2024

Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Interactive landscape-scale cloud animation using DCGAN.
Frontiers Comput. Sci., 2023

HINTS: Human-Centered Intelligent Realities.
Proceedings of the 35th Annual Workshop of the Swedish Artificial Intelligence Society, 2023

Animated lightning bolt generation using machine learning.
Proceedings of the Twelfth International Conference on Image Processing Theory, 2023

2022
Iterative Discrete Element Solver for Efficient Snow Simulation.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022

2021
A survey of modeling, rendering and animation of clouds in computer graphics.
Vis. Comput., 2021

2020
A literature review of current technologies on health data integration for patient-centered health management.
Health Informatics J., 2020

Asynchronous Liquids: Regional Time Stepping for Faster SPH and PCISPH.
CoRR, 2020

2019
Meaningful Integration of Data from Heterogeneous Health Services and Home Environment Based on Ontology.
Sensors, 2019

Real-time Particle-based Snow Simulation on the GPU.
Proceedings of the 19th Eurographics Symposium on Parallel Graphics and Visualization, 2019

Interactive Animation of Single-layer Cumulus Clouds Using Cloud Map.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
Fuzzy Matching of OpenAPI Described REST Services.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 22nd International Conference KES-2018, 2018

Anomaly-Aware Traffic Prediction Based on Automated Conditional Information Fusion.
Proceedings of the 21st International Conference on Information Fusion, 2018

Linking Health Web Services as Resource Graph by Semantic REST Resource Tagging.
Proceedings of the 9th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2018) / The 8th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2018) / Affiliated Workshops, 2018

2017
Real-time Landscape-size Convective Clouds Simulation and Rendering.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

Comparing traditional key frame and hybrid animation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Flow-aware WPT k-nearest neighbours regression for short-term traffic prediction.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

2016
Dynamic Creation of Multi-resolution Triangulated Irregular Network.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Selective Rasterized Ray-traced Reflections on the GPU.
Proceedings of the Italian Chapter Conference 2016, 2016

2015
A novel simulation framework based on information asymmetry to evaluate evacuation plan.
Vis. Comput., 2015

A Comparison of ASCAT Soil Moisture Data With In Situ Observations Over the Indian Region: A Multiscale Analysis.
IEEE Trans. Geosci. Remote. Sens., 2015

Implicit Incompressible SPH on the GPU.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Real-time landscape-size convective clouds simulation.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
Regional Time Stepping for SPH.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees.
Vis. Comput., 2013

Reciprocal frame structures made easy.
ACM Trans. Graph., 2013

2011
Time Adaptive Approximate SPH.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

2010
Interactive SPH Simulation and Rendering on the GPU.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Scalable Parallel Out-of-core Terrain Rendering.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

2009
RASTeR: Simple and Efficient Terrain Rendering on the GPU.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009


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