Pradthana Jarusriboonchai

According to our database1, Pradthana Jarusriboonchai authored at least 30 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Flexi Card Game: A Design Toolkit for Unconventional Communication Systems for Long-Distance Relationships.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
Comput. Support. Cooperative Work., 2020

Always with Me: Exploring Wearable Displays as a Lightweight Intimate Communication Channel.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Emotional Communication between Remote Couples: Exploring the Design of Wearable Ambient Displays.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Exploring the design space of electrochromic displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Customisable wearables: exploring the design space of wearable technology.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Cosplay as inspiration for wearables research.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Beyond individuals: exploring social experiences around wearables.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Exploring non-emissive wearable display as a clothing accessory.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Linn dress: enabling a dynamically adjustable neckline.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Understanding Children's Free Play in Primary Schools.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Playfulness and progression in technology-enhanced social experiences between nearby strangers.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Thinking outside the (tool) box: empowering people with toolkits.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Parklearn: creating, sharing and engaging with place-based activities for seamless mobile learning.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Understanding collocated social interaction between Pokémon GO players.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

2016
Next2You: a social application for nearby strangers.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Next2You: a proximity-based social application aiming to encourage interaction between nearby people.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Social Display...We Can See What You Are Doing On Your Mobile Device.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Increasing Collocated People¿s Awareness of the Mobile User¿s Activities: a Field Trial of Social Displays.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing Mobile Devices Encouraging and Supporting Collocated Interactions.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User's Activities.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

CueSense: A Wearable Proximity-Aware Display Enhancing Encounters.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Personal or social?: designing mobile interactions for co-located interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

User experience of proactive audio-based social devices: a wizard-of-oz study.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Opportunities and challenges of mobile applications as "tickets-to-talk": a scenario-based user study.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

2012
Using Mobile Technology to Bring Families Together: The Design of a Family History Concept to Motivate Face-to-Face Communication.
Int. J. Mob. Hum. Comput. Interact., 2012


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