Polona Caserman
Orcid: 0000-0002-3252-4533
According to our database1,
Polona Caserman
authored at least 25 papers
between 2015 and 2024.
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Bibliography
2024
A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance.
Multim. Tools Appl., April, 2024
Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience.
Proceedings of Mensch und Computer 2024, 2024
2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
2022
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces.
IEEE Trans. Games, 2022
IEEE Trans. Games, 2022
2021
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook.
Virtual Real., 2021
2020
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the Serious Games - Joint International Conference, 2020
2019
Int. J. Virtual Real., 2019
Development of a Directed Teleport Function for Immersive Training in Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications.
Proceedings of the Entertainment Computing and Serious Games, 2019
2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness.
Proceedings of the Serious Games - Third Joint International Conference, 2017
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment.
Proceedings of the Mensch und Computer 2017, 2017
2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
2015
Proceedings of the Serious Games - First Joint International Conference, 2015