Poika Isokoski

Orcid: 0000-0002-9769-3506

According to our database1, Poika Isokoski authored at least 79 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Comparison of activity trackers in estimating canine behaviors.
Adv. Robotics, July, 2024

Recall of Odorous Objects in Virtual Reality.
Multimodal Technol. Interact., 2024

2023
User-centred quality of UI interventions aiming to influence online news commenting behaviour.
Behav. Inf. Technol., September, 2023

Emotionally Toned Online Discussions Evoke Subjectively Experienced Emotional Responses.
J. Media Psychol. Theor. Methods Appl., January, 2023

2022
Facilitating Implicit Emotion Regulation in Online News Commenting - An Experimental Vignette Study.
Interact. Comput., February, 2022

Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting.
Proceedings of the 25th International Academic Mindtrek conference, 2022

2021
Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Gaze Interaction With Vibrotactile Feedback: Review and Design Guidelines.
Hum. Comput. Interact., 2020

Eye contact in virtual reality - A psychophysiological study.
Comput. Hum. Behav., 2020

International Workshop on Cross-Reality (XR) Interaction.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Transferring scents over a communication network.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

2019
Online Scent Classification by Ion-Mobility Spectrometry Sequences.
Frontiers Appl. Math. Stat., 2019

Scent classification by K nearest neighbors using ion-mobility spectrometry measurements.
Expert Syst. Appl., 2019

Inducing gaze gestures by static illustrations.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

2018
Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task.
Interact. Comput., 2018

Olfactory Display Prototype for Presenting and Sensing Authentic and Synthetic Odors.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Useful approaches to exploratory analysis of gaze data: enhanced heatmaps, cluster maps, and transition maps.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

I see what you see: gaze awareness in mobile video collaboration.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Happy dogs and happy owners: using dog activity monitoring technology in everyday life.
Proceedings of the Fifth International Conference on Animal-Computer Interaction, 2018

2017
Vibrotactile stimulation of the head enables faster gaze gestures.
Int. J. Hum. Comput. Stud., 2017

2016
Comparison of Three QWERTY Keyboards for a Smartwatch.
Interact. Comput., 2016

Effects of auditory, haptic and visual feedback on performing gestures by gaze or by hand.
Behav. Inf. Technol., 2016

Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Interactive Text Visualization with Text Variation Explorer.
Proceedings of the 20th International Conference Information Visualisation, 2016

Comparison of three implementations of HeadTurn: a multimodal interaction technique with gaze and head turns.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Accuracy of interpreting pointing gestures in egocentric view.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Both Fingers and Head are Acceptable in Sensing Tactile Feedback of Gaze Gestures.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

PursuitAdjuster: an exploration into the design space of smooth pursuit -based widgets.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

GazeTorch: Enabling Gaze Awareness in Collaborative Physical Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Gaze Augmentation in Egocentric Video Improves Awareness of Intention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Feedback for Smooth Pursuit Gaze Tracking Based Control.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Demo hour.
Interactions, 2015

Head-mounted display with mid-air tactile feedback.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Haptic feedback of gaze gestures with glasses: localization accuracy and effectiveness.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Light-weight immaterial particle displays with mid-air tactile feedback.
Proceedings of the IEEE International Symposium on Haptic, 2015

Sequential and simultaneous tactile stimulation with multiple actuators on head, neck and back for gaze cuing.
Proceedings of the 2015 IEEE World Haptics Conference, 2015

SplitBoard: A Simple Split Soft Keyboard for Wristwatch-sized Touch Screens.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Glance Awareness and Gaze Interaction in Smartwatches.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Seniors and text messaging on mobile touchscreen phones.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Using gaze gestures with haptic feedback on glasses.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Delayed Haptic Feedback to Gaze Gestures.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Look and lean: accurate head-assisted eye pointing.
Proceedings of the Eye Tracking Research and Applications, 2014

Haptic feedback to gaze events.
Proceedings of the Eye Tracking Research and Applications, 2014

TraQuMe: a tool for measuring the gaze tracking quality.
Proceedings of the Eye Tracking Research and Applications, 2014

Glasses with haptic feedback of gaze gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Gaze gestures and haptic feedback in mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The usability of text entry systems now and in the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Virtual Stick in Caret Positioning on Touch Screens.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

WeSlide: gestural text entry for elderly users of interactive television.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

Grand challenges in text entry.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Gestures and widgets: performance in text editing on multi-touch capable mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Designing and evaluating text entry methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The usefulness of an immersion questionnaire in game development.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Continuous edgewrite: dictionary-based disambiguation instead of explicit segmentation by the user.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2010
Motor efficiency of text entry in a combination of a soft keyboard and unistrokes.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

UniWise: LetterWise pour Unistroke, la prédiction de texte pour améliorer la reconnaissance de geste.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

2009
Gaze controlled games.
Univers. Access Inf. Soc., 2009

Performance of finger-operated soft keyboard with and without offset zoom on the pressed key.
Proceedings of the 6th International Conference on Mobile Technology, 2009

TapList: testing the effectiveness of tap access to the n-best list in pen-based text entry.
Proceedings of the 6th International Conference on Mobile Technology, 2009

Postgraduate Studies in the Field of HCI.
Proceedings of the Human-Computer Interaction, 2009

2008
Now Dasher! Dash away!: longitudinal study of fast text entry by Eye Gaze.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

EdgeWrite with integrated corner sequence help.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Fitts' throughput and the speed-accuracy tradeoff.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

The cone and the lazy bubble: two efficient alternatives between the point cursor and the bubble cursor.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
User performance with trackball-mice.
Interact. Comput., 2007

Trackmouse trackball in pie menu use: data on accuracy.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007

TwoStick: writing with a game controller.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Performance of input devices in FPS target acquisition.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Variability of throughput in pointing device tests: button-up or button-down?
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

2004
Gazing and frowning as a new human-computer interaction technique.
ACM Trans. Appl. Percept., 2004

Quikwriting as a multi-device text entry method.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Effect of foreign language on text transcription performance: Finns writing English.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Performance of menu-augmented soft keyboards.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Combined model for text entry rate development.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Comparison of two touchpad-based methods for numeric entry.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
Text entry on mobile systems: directions for the future.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Model for unistroke writing time.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Text input methods for eye trackers using off-screen targets.
Proceedings of the Eye Tracking Research & Application Symposium, 2000

Device Independant Text Input: A Rationale and an Example.
Proceedings of the working conference on Advanced visual interfaces, 2000


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