Pirita Ihamäki
Orcid: 0000-0002-3303-8895
According to our database1,
Pirita Ihamäki
authored at least 19 papers
between 2009 and 2024.
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Bibliography
2024
Robot Pets as "Serious Toys"- Activating Social and Emotional Experiences of Elderly People.
Inf. Syst. Frontiers, February, 2024
2021
Robot Dog Intervention with the Golden Pup: Activating Social and Empathy Experiences of Elderly People as Part of Intergenerational Interaction.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2020
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020
Playing with the Opposite of Uncanny: Empathic Responses to Learning with a Companion-Technology Robot Dog vs. Real Dog.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2017
Geocacher's co-creation to sharing their own playful treasure hunt video experiences around the world.
Int. J. Netw. Virtual Organisations, 2017
Workshop on the internet of toys: character toys with digital dimensions and connections.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2015
Design 'the Pori hidden beauties geocaching series': computer-supported collaborative web-based learning and sharing experiences.
Int. J. Web Based Communities, 2015
Int. J. Web Based Communities, 2015
2014
GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game.
Int. J. Wirel. Mob. Comput., 2014
Int. J. Inf. Commun. Technol., 2014
2009
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009