Pippin Barr

Orcid: 0000-0002-9268-2875

According to our database1, Pippin Barr authored at least 24 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Reflective Surfaces: Experimenting with Playful, Playable Publication Formats.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2018
Documenting trajectories in design space: a methodology for applied game design research.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2013
Design metaphors for procedural content generation in games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
StoryTrek: experiencing stories in the real world.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

2009
Game design strategies for collectivist persuasion.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Let's clean up this mess: exploring multi-touch collaborative play.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Video game values: Human-computer interaction and games.
Interact. Comput., 2007

Fine Tuning the Persuasion in Persuasive Games.
Proceedings of the Persuasive Technology, 2007

2006
Humour theory and videogames: laughter in the slaughter.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design.
Proceedings of the Persuasive Technology, 2006

Investigating Social Software as Persuasive Technology.
Proceedings of the Persuasive Technology, 2006

Well-Being to "Well Done!": The Development Cycle in Role-Playing Games.
Proceedings of the Persuasive Technology, 2006

Feeling Strangely Fine: The Well-Being Economy in Popular Games.
Proceedings of the Persuasive Technology, 2006

Factoring culture into the design of a persuasive game.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Playing the interface: a case study of Grand Theft Auto: San Andreas.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Persuasive interaction for collectivist cultures.
Proceedings of the User Interfaces 2006, 2006

From pushing buttons to play and progress: value and interaction in <i>fable</i>.
Proceedings of the User Interfaces 2006, 2006

2005
The Semiotics of User Interface Redesign.
Proceedings of the User Interfaces 2005, 2005

A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery.
Proceedings of the User Interfaces 2005, 2005

2004
Metaphorscape.
Proceedings of the 9th European Conference on Pattern Languages of Programms (EuroPLoP '2004), 2004

Metaphors for Electronic Music Production in <i>Reason</i> and <i>Live</i>.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
Interface Ontology: Creating a Physical World for Computer Interfaces.
Proceedings of the 8th European Conference on Pattern Languages of Programms (EuroPLoP '2003), 2003

Icons R Icons.
Proceedings of the User Interfaces 2003, 2003

2002
A taxonomy of user-interface metaphors.
Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction, 2002


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