Ping-Hsuan Han
Orcid: 0000-0003-3631-9139
According to our database1,
Ping-Hsuan Han
authored at least 57 papers
between 2015 and 2024.
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Collaborative distances:
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Bibliography
2024
Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, 2024
Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
2023
GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023
sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance.
Proceedings of the ACM Multimedia Asia 2023, 2023
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
Proceedings of the 6th Artificial Intelligence and Cloud Computing Conference, 2023
2022
Garment Style Creator: Using StarGAN for Image-to-Image Translation of Multidomain Garments.
IEEE Multim., 2022
Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022
GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
PressyCube: An Embeddable Pressure Sensor with Softy Prop for Limb Rehabilitation in Immersive Virtual Reality.
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2022
Innovative Remote Interactive Device Conceptual Design Based on Tactile Feedback to Alleviate Loneliness of the Elderly.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022
MovableBag: Exploring Asymmetric Interaction for Multi-user Exergame in Extended Reality.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022
2021
Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
2020
Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations.
Symmetry, 2020
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display.
IEEE Computer Graphics and Applications, 2020
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020
HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020
FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020
Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback.
Proceedings of the 2019 IEEE World Haptics Conference, 2019
2018
TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018
Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinema.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018
tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Stillness Moves: Exploring Body Weight-Transfer Learning in Physical Training for Tai-Chi Exercise.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018
Proceedings of the New Trends in Computer Technologies and Applications, 2018
Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
Estimating the simulator sickness in immersive virtual reality with optical flow analysis.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
AoEs: enhancing teleportation experience in immersive environment with mid-air haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
The design of video see-through window for manipulating physical object with head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective.
Proceedings of the 7th Augmented Human International Conference, 2016
Exploring Manipulation Behavior on Video See-Through Head-Mounted Display with View Interpolation.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016
2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015