Piet Desmet
Orcid: 0000-0002-9849-0874
According to our database1,
Piet Desmet
authored at least 26 papers
between 2009 and 2020.
Collaborative distances:
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Bibliography
2020
Multimodal learning analytics to investigate cognitive load during online problem solving.
Br. J. Educ. Technol., 2020
2019
Perceptions of instructional quality: impact on acceptance and use of an online learning environment.
Interact. Learn. Environ., 2019
Multichannel data for understanding cognitive affordances during complex problem solving.
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019
2018
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018
The Influence of Students' Cognitive and Motivational Characteristics on Differences in Use and Learning Gain in an E-Learning Environment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
NT2Lex: A CEFR-Graded Lexical Resource for Dutch as a Foreign Language Linked to Open Dutch WordNet.
Proceedings of the Thirteenth Workshop on Innovative Use of NLP for Building Educational Applications@NAACL-HLT 2018, 2018
2017
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017
2016
When Easy Becomes Boring and Difficult Becomes Frustrating: Disentangling the Effects of Item Difficulty Level and Person Proficiency on Learning and Motivation.
Syst., 2016
Interact. Learn. Environ., 2016
2014
Lang. Resour. Evaluation, 2014
From pen-and-paper content to educational math game content for children: A transfer with added difficulty.
Int. J. Child Comput. Interact., 2014
2013
Dutch Parallel Corpus: A Balanced Parallel Corpus for Dutch-English and Dutch-French.
Proceedings of the Essential Speech and Language Technology for Dutch, 2013
2012
Recall special issue: digital games for language learning: challenges and opportunities: Editorial digital games for language learning: from hype to insight?
ReCALL, 2012
Between learning and playing? exploring learners' perceptions of corrective feedback in an immersive game for english pragmatics.
ReCALL, 2012
Mashups by orchestration and widget-based personal environments: Key challenges, solution strategies, and an application.
Program, 2012
Comput. Educ., 2012
2011
Formal modelling, knowledge representation and reasoning for design and development of user-centric pervasive software: a meta-review.
Int. J. Metadata Semant. Ontologies, 2011
The contribution of learner characteristics in the development of computer-based adaptive learning environments.
Comput. Hum. Behav., 2011
Proceedings of the MEDES '11: International ACM Conference on Management of Emergent Digital EcoSystems, 2011
Proceedings of the 4th International Conference on Educational Data Mining, 2011
Acquiring Item Difficulty Estimates: a Collaborative Effort of Data and Judgment. Nominee for Best Paper Award.
Proceedings of the 4th International Conference on Educational Data Mining, 2011
2010
Adaptive item-based learning environments based on the item response theory: possibilities and challenges.
J. Comput. Assist. Learn., 2010
Infinitex: An interactive editing system for the production of large texture data sets.
Comput. Graph., 2010
2009
Context and Adaptivity in Pervasive Computing Environments: Links with Software Engineering and Ontological Engineering.
J. Softw., 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009