Pierre Raimbaud

Orcid: 0000-0002-5584-8100

According to our database1, Pierre Raimbaud authored at least 18 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences.
IEEE Trans. Vis. Comput. Graph., May, 2024

Enhancing weight perception in virtual reality: an analysis of kinematic features.
Virtual Real., March, 2024

Extracting and visualizing a new classification system for Colombia's National Administrative Department of Statistics. A visual analytics framework case study.
CoRR, 2024

Demonstrating PLUME, a toolbox to Record, Replay, Analyze and Share 6DoF XR Experimental Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Does this virtual food make me hungry? effects of visual quality and food type in virtual reality.
Frontiers Virtual Real., March, 2023

Weight perception analysis using pseudo-haptic feedback based on physical work evaluation.
Frontiers Virtual Real., March, 2023

Warping character animations using visual motion features.
Comput. Graph., February, 2023

Immersive Multisensory Digital Twins: concept, methods and case study.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

Toward a human-like sound perception for reactive virtual agents.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

ACE: how Artificial Character Embodiment shapes user behaviour in multi-modal interaction.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
The Stare-in-the-Crowd Effect in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

2020
Virtual reality for building industry needs: guiding the design of user interactions through a task-centred methodology. (La réalité virtuelle pour les besoins de l'industrie du bâtiment: guider la conception des interactions utilisateurs grâce à une méthodologie centrée sur les tâches).
PhD thesis, 2020

Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
BIM-based Mixed Reality Application for Supervision of Construction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Visual Analytics Framework Case Study: Understanding Colombia's National Administrative Department of Statistics Datasets.
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019

2018
Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018


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