Pierre-Luc Manteaux

According to our database1, Pierre-Luc Manteaux authored at least 6 papers between 2013 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Adaptive Physically Based Models in Computer Graphics.
Comput. Graph. Forum, 2017

2016
Simulation and control of physical phenomena. (Simulation et contrôle de phénomènes physiques).
PhD thesis, 2016

Space-time sculpting of liquid animation.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Interactive detailed cutting of thin sheets.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Interactive procedural simulation of paper tearing with sound.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2013
Exploring the Use of Adaptively Restrained Particles for Graphics Simulations.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013


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