Pier Luca Lanzi

Orcid: 0000-0002-1933-7717

Affiliations:
  • Polytechnic University of Milan, Italy


According to our database1, Pier Luca Lanzi authored at least 188 papers between 1996 and 2024.

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Bibliography

2024
BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

A Gamified Framework to Assist Therapists with the ABA Therapy for Autism.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
An analysis of DOOM level generation using Generative Adversarial Networks.
Entertain. Comput., May, 2023

A virtual reality classroom to teach and explore crystal solid state structures.
Multim. Tools Appl., February, 2023

An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes.
Comput. Educ. X Real., January, 2023

ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023

2022
An analysis of Single-Player Monte Carlo Tree Search performance in Sokoban.
Expert Syst. Appl., 2022

One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design.
CoRR, 2022

Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A computational tool for engineer dropout prediction.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Distributed Learning Approaches for Automated Chest X-Ray Diagnosis.
CoRR, 2021

V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation.
Proceedings of the International Joint Conference on Neural Networks, 2021

An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
An Educational Experience to Raise Awareness About Space Debris.
IEEE Access, 2020

A Framework to Create Collaborative Games for Team Building using Procedural Content Generation.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games.
Proceedings of the IEEE Conference on Games, 2020

2019
TheEarthIsFlat's Submission to CLEF'19CheckThat! Challenge.
Proceedings of the Working Notes of CLEF 2019, 2019

Evaluating the Complexity of Players' Strategies using MCTS Iterations.
Proceedings of the IEEE Conference on Games, 2019

Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels.
Proceedings of the IEEE Conference on Games, 2019

2018
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone.
IEEE Trans. Games, 2018

DOOM Level Generation Using Generative Adversarial Networks.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

An Integrated Framework for AI Assisted Level Design in 2D Platformers.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Classifier Systems.
Proceedings of the Encyclopedia of Machine Learning and Data Mining, 2017

2016
Intelligent Game Engine for Rehabilitation (IGER).
IEEE Trans. Comput. Intell. AI Games, 2016

A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers.
Neural Process. Lett., 2016

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames.
Entertain. Comput., 2016

2015
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home.
Proceedings of the Advances in Neural Networks: Computational and Theoretical Issues, 2015

Rule reduction by selection strategy in XCS with adaptive action map.
Evol. Intell., 2015

XCSF with tile coding in discontinuous action-value landscapes.
Evol. Intell., 2015

TrackGen: An interactive track generator for TORCS and Speed-Dreams.
Appl. Soft Comput., 2015

Rhythmic Reading Training (RRT) - A Computer-Assisted Intervention Program for Dyslexia.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

How should Learning Classifier Systems cover a state-action space?
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

2014
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic.
Expert Syst. Appl., 2014

Automatic Tuning of Computational Models.
Proceedings of the Simulation and Modeling Methodologies, Technologies and Applications, 2014

Complete action map or best action map in accuracy-based reinforcement learning classifier systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Learning classifier systems: a gentle introduction.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Evolving maps for match balancing in first person shooters.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Applying data mining to extract design patterns from Unreal Tournament levels.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture.
Expert Syst. Appl., 2013

Simulated Car Racing Championship: Competition Software Manual
CoRR, 2013

An intelligent game engine for the at-home rehabilitation of stroke patients.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

Robust Silhouette Extraction from Kinect Data.
Proceedings of the Image Analysis and Processing - ICIAP 2013, 2013

IGER: A Game Engine Specifically Tailored to Rehabilitation.
Proceedings of the Games for Health, 2013

Selection strategy for XCS with adaptive action mapping.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

The design of a comprehensive game engine for rehabilitation.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Tuning mobile game design using data mining.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Procedural Content Generation: Goals, Challenges and Actionable Steps.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Simple compact genetic algorithm for XCS.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Ant Colony Optimization for mapping, scheduling and placing in reconfigurable systems.
Proceedings of the 2013 NASA/ESA Conference on Adaptive Hardware and Systems, 2013

2012
A novel intuitionistic fuzzy clustering method for geo-demographic analysis.
Expert Syst. Appl., 2012

A Spiking Neural Learning Classifier System
CoRR, 2012

An integrated low-cost system for at-home rehabilitation.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

XCS with Adaptive Action Mapping.
Proceedings of the Simulated Evolution and Learning - 9th International Conference, 2012

Transfer Learning, Soft Distance-Based Bias, and the Hierarchical BOA.
Proceedings of the Parallel Problem Solving from Nature - PPSN XII, 2012

Enhancing Learning Capabilities by XCS with Best Action Mapping.
Proceedings of the Parallel Problem Solving from Nature - PPSN XII, 2012

Self-adaptive games for rehabilitation at home.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Evolving the optimal racing line in a high-end racing game.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation.
IEEE Trans. Comput. Intell. AI Games, 2011

Interactive evolution for the procedural generation of tracks in a high-end racing game.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Evolving Interesting Maps for a First Person Shooter.
Proceedings of the Applications of Evolutionary Computation, 2011

A cheating detection framework for Unreal Tournament III: A machine learning approach.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Transfer of driving behaviors across different racing games.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Classifier Systems.
Proceedings of the Encyclopedia of Machine Learning, 2010

The 2009 Simulated Car Racing Championship.
IEEE Trans. Comput. Intell. AI Games, 2010

Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution.
IEEE Trans. Comput. Intell. AI Games, 2010

Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2010

IEEE CIG 2009 Conference Report [Conference Report].
IEEE Comput. Intell. Mag., 2010

TestFul: An Evolutionary Test Approach for Java.
Proceedings of the Third International Conference on Software Testing, 2010

Multiprocessor systems-on-chip synthesis using multi-objective evolutionary computation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Overtaking opponents with blocking strategies using fuzzy logic.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Searching for the optimal racing line using genetic algorithms.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Improving evolutionary testing by means of efficiency enhancement techniques.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Learning to overtake in TORCS using simple reinforcement learning.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

A spiking neural representation for XCSF.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

A multi-objective genetic algorithm framework for design space exploration of reliable FPGA-based systems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Facetwise Analysis of XCS for Problems With Class Imbalances.
IEEE Trans. Evol. Comput., 2009

Introduction to the special issue on learning classifier systems.
Nat. Comput., 2009

Sequential problems that test generalization in learning classifier systems.
Evol. Intell., 2009

Speeding Up Matching in Learning Classifier Systems Using CUDA.
Proceedings of the Learning Classifier Systems, 2009

Use of a Connection-Selection Scheme in Neural XCSF.
Proceedings of the Learning Classifier Systems, 2009

TestFul: using a hybrid evolutionary algorithm for testing stateful systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Learning classifier systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Towards continuous actions in continuous space and time using self-adaptive constructivism in neural XCSF.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Evolving competitive car controllers for racing games with neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Mapping pipelined applications onto heterogeneous embedded systems: a bayesian optimization algorithm based approach.
Proceedings of the 7th International Conference on Hardware/Software Codesign and System Synthesis, 2009

Simulated car racing.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Learning a context-aware weapon selection policy for Unreal Tournament III.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Learning drivers for TORCS through imitation using supervised methods.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Automatic analysis of eye tracking data for medical diagnosis.
Proceedings of the IEEE Symposium on Computational Intelligence and Data Mining, 2009

On-line neuroevolution applied to The Open Racing Car Simulator.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

Data Mining Techniques for the Identification of Genes with Expression Levels Related to Breast Cancer Prognosis.
Proceedings of the Ninth IEEE International Conference on Bioinformatics and Bioengineering, 2009

2008
Real-Coded Extended Compact Genetic Algorithm Based on Mixtures of Models.
Proceedings of the Linkage in Evolutionary Computation, 2008

Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction.
IEEE Trans. Evol. Comput., 2008

Improving evolutionary exploration to area-time optimization of FPGA designs.
J. Syst. Archit., 2008

Learning classifier systems: then and now.
Evol. Intell., 2008

Ant colony optimization for mapping and scheduling in heterogeneous multiprocessor systems.
Proceedings of the 2008 International Conference on Embedded Computer Systems: Architectures, 2008

A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis.
Proceedings of the IEEE Computer Society Annual Symposium on VLSI, 2008

Recursive least squares and quadratic prediction in continuous multistep problems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Self-adaptive constructivism in Neural XCS and XCSF.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Self-adaptive mutation in XCSF.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

An analysis of matching in learning classifier systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Tile Coding Based on Hyperplane Tiles.
Proceedings of the Recent Advances in Reinforcement Learning, 8th European Workshop, 2008

The WCCI 2008 simulated car racing competition.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Computed prediction in binary multistep problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Evolving classifier ensembles with voting predictors.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

2007
Mining constraint violations.
ACM Trans. Database Syst., 2007

Data and web management research at Politecnico di Milano.
SIGMOD Rec., 2007

Problem solution sustenance in XCS: Markov chain analysis of niche support distributions and the impact on computational complexity.
Genet. Program. Evolvable Mach., 2007

Generalization in the XCSF Classifier System: Analysis, Improvement, and Extension.
Evol. Comput., 2007

An Evolutionary Approach to Area-Time Optimization of FPGA designs.
Proceedings of the 2007 International Conference on Embedded Computer Systems: Architectures, 2007

Analysis and Improvements of the Classifier Error Estimate in XCSF.
Proceedings of the Learning Classifier Systems, 2007

Analysis of Population Evolution in Classifier Systems Using Symbolic Representations.
Proceedings of the Learning Classifier Systems, 2007

Evolving Classifiers Ensembles with Heterogeneous Predictors.
Proceedings of the Learning Classifier Systems, 2007

Modeling selection pressure in XCS for proportionate and tournament selection.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Support vector regression for classifier prediction.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

An approach to analyze the evolution of symbolic conditions in learning classifier systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Classifier systems that compute action mappings.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Empirical analysis of generalization and learning in XCS with gradient descent.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Fitness inheritance in evolutionary and multi-objective high-level synthesis.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

Support vector machines for computing action mappings in learning classifier systems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

An analysis of generalization in XCS with symbolic conditions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

A Simple Real-Coded Extended Compact Genetic Algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

Anticipation mappings for learning classifier systems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs.
J. Syst. Archit., 2006

Automatic Test Pattern Generation with BOA.
Proceedings of the Parallel Problem Solving from Nature, 2006

Using convex hulls to represent classifier conditions.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Classifier prediction based on tile coding.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Standard and averaging reinforcement learning in XCS.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Hyper-ellipsoidal conditions in XCS: rotation, linear approximation, and solution structure.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

XCSF with Neural Prediction.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

2005
Gradient descent methods in learning classifier systems: improving XCS performance in multistep problems.
IEEE Trans. Evol. Comput., 2005

Mining interesting knowledge from weblogs: a survey.
Data Knowl. Eng., 2005

Effect of Pure Error-Based Fitness in XCS.
Proceedings of the Learning Classifier Systems, International Workshops, 2005

Improving generalization in the XCSF classifier system using linear least-squares.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

XCS with computed prediction in multistep environments.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Extending XCSF beyond linear approximation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

XCS with computed prediction in continuous multistep environments.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

XCS with computed prediction for the learning of Boolean functions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Toward an FPGA implementation of XCS.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
Toward a theory of generalization and learning in XCS.
IEEE Trans. Evol. Comput., 2004

Model-Driven Web Usage Analysis for the Evaluation of Web Application Quality.
J. Web Eng., 2004

Exploiting conceptual modeling for web application quality evaluation.
Proceedings of the 13th international conference on World Wide Web, 2004

Knowledge Extraction and Problem Structure Identification in XCS.
Proceedings of the Parallel Problem Solving from Nature, 2004

Integrating Web Conceptual Modeling and Web Usage Mining.
Proceedings of the Advances in Web Mining and Web Usage Analysis, 2004

A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality.
Proceedings of the Web Engineering - 4th International Conference, 2004

System Level Hardware-Software Design Exploration with XCS.
Proceedings of the Genetic and Evolutionary Computation, 2004

Gradient-Based Learning Updates Improve XCS Performance in Multistep Problems.
Proceedings of the Genetic and Evolutionary Computation, 2004

Bounding Learning Time in XCS.
Proceedings of the Genetic and Evolutionary Computation, 2004

System-level metrics for hardware/software architectural mapping.
Proceedings of the 2nd IEEE International Workshop on Electronic Design, 2004

Employing Inductive Databases in Concrete Applications.
Proceedings of the Constraint-Based Mining and Inductive Databases, 2004

2003
Lazy Algorithms for Exact Real Arithmetic.
Proceedings of the Workshop of the COMETA Project on Computational Metamodels, 2003

Editorial Introduction - Learning Classifier Systems.
Evol. Comput., 2003

Discovering Interesting Information in XML Data with Association Rules.
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003

Using Raw Accuracy to Estimate Classifier Fitness in XCS.
Proceedings of the Genetic and Evolutionary Computation, 2003

Estimating Classifier Generalization and Action's Effect: A Minimalist Approach.
Proceedings of the Genetic and Evolutionary Computation, 2003

Recent Developments in Web Usage Mining Research.
Proceedings of the Data Warehousing and Knowledge Discovery, 5th International Conference, 2003

XCS with stack-based genetic programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

A comparison of relative accuracy and raw accuracy in XCS.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

Mining interesting patterns from hardware-software codesign data with the learning classifier system XCS.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

2002
Learning classifier systems from a reinforcement learning perspective.
Soft Comput., 2002

Learning Classifier Systems.
Soft Comput., 2002

A statistical analysis of the trading agent competition 2001.
SIGecom Exch., 2002

Learning classifier systems: New models, successful applications.
Inf. Process. Lett., 2002

A Tool for Extracting XML Association Rules.
Proceedings of the 14th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2002), 2002

Mining Association Rules from XML Data.
Proceedings of the Data Warehousing and Knowledge Discovery, 4th International Conference, 2002

2000
Toward Optimal Classifier System Performance in Non-Markov Environments.
Evol. Comput., 2000

Hierarchy exploitation in data warehouses for mining association rules.
Proceedings of the Ottavo Convegno Nazionale su Sistemi Evoluti per Basi di Dati, 2000

Hierarchy-based Mining of Association Rules in Data Warehouses.
Proceedings of the Applied Computing 2000, 2000

A Bigger Learning Classifier Systems Bibliography.
Proceedings of the Advances in Learning Classifier Systems, Third International Workshop, 2000

1999
An Analysis of Generalization in the XCS Classifier System.
Evol. Comput., 1999

A Relational Database Mining Framework with Classification and Discretization.
Proceedings of the Atti del Settimo Convegno Nazionale Sistemi Evoluti per Basi di Dati, 1999

A Roadmap to the Last Decade of Learning Classifier System Research.
Proceedings of the Learning Classifier Systems, From Foundations to Applications, 1999

A Learning Classifier Systems Bibliography.
Proceedings of the Learning Classifier Systems, From Foundations to Applications, 1999

What Is a Learning Classifier System?
Proceedings of the Learning Classifier Systems, From Foundations to Applications, 1999

1998
Generalization in Wilson's Classifier System.
Proceedings of the Parallel Problem Solving from Nature, 1998

1997
A Study of the Generalization Capabilities of XCS.
Proceedings of the 7th International Conference on Genetic Algorithms, 1997

1996
Performing Effective Feature Selection by Investigating the Deep Structure of the Data.
Proceedings of the Second International Conference on Knowledge Discovery and Data Mining (KDD-96), 1996

ADHOC: a Tool for Performing Effective Feature Selection.
Proceedings of the Eigth International Conference on Tools with Artificial Intelligence, 1996


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