Phoebe O. Toups Dugas
Orcid: 0000-0002-6192-2004Affiliations:
- New Mexico State University, Department of Computer Science, Las Cruces, NM, USA
- Monash University, VIC, Australia
According to our database1,
Phoebe O. Toups Dugas
authored at least 65 papers
between 2005 and 2024.
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Bibliography
2024
Proceedings of the HCI in Games, 2024
2023
Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers.
Proc. ACM Hum. Comput. Interact., 2023
Proc. ACM Hum. Comput. Interact., 2023
The Technology Crisis in US-based Emergency Management: Toward a Well-Connected Future.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
2022
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster.
Proceedings of the HCI in Games, 2022
"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
ACM Trans. Comput. Hum. Interact., 2021
Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game.
Int. J. Hum. Comput. Stud., 2021
[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021
An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
ACM Trans. Comput. Hum. Interact., 2019
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
Proceedings of the Halfway to the Future Symposium 2019, 2019
Proceedings of the First International Conference on Distributed Artificial Intelligence, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop.
CoRR, 2018
A Multi-agent Simulator Environment Based on the Robot Operating System for Human-Robot Interaction Applications.
Proceedings of the PRIMA 2018: Principles and Practice of Multi-Agent Systems - 21st International Conference, Tokyo, Japan, October 29, 2018
An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018
Proceedings of the Computers Helping People with Special Needs, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Technology, Mind, and Society Conference, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering, 2016
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012
2011
The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice.
ACM Trans. Comput. Hum. Interact., 2011
Zero-fidelity simulation of fire emergency response: improving team coordination learning.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2009
Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009
Synchronized communication and coordinated views: qualitative data discovery for team game user studies.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
A concise XML binding framework facilitates practical object-oriented document engineering.
Proceedings of the 2008 ACM Symposium on Document Engineering, 2008
2007
Implicit coordination in firefighting practice: design implications for teaching fire emergency responders.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2005
<i>Censor chair</i>: exploring censorship and social presence through psychophysiological sensing.
Proceedings of the 13th ACM International Conference on Multimedia, 2005