Philippe Fuchs

According to our database1, Philippe Fuchs authored at least 35 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

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Bibliography

2018
Light Virtual Reality Systems for the Training of Conditionally Automated Vehicle Drivers.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
An Immersive Virtual Reality System for Semi-autonomous Driving Simulation: A Comparison between Realistic and 6-DoF Controller-based Interaction.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

2016
Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality.
Int. J. Humanoid Robotics, 2016

Improving shape perception in virtual reality systems using toed-in cameras.
Proceedings of the 2016 Virtual Reality International Conference, 2016

An Adaptive Blur in Peripheral Vision to Reduce Visual Fatigue in Stereoscopic Vision.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016

2015
How to design compelling Virtual Reality or Augmented Reality experience?
Int. J. Virtual Real., 2015

High dynamic, spectral, and polarized natural light environment acquisition.
Proceedings of the Image Sensors and Imaging Systems 2015, 2015

2014
Assessing the acceptability of human-robot co-presence on assembly lines: A comparison between actual situations and their virtual reality counterparts.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Hybrid visual and inertial RANSAC for real-time motion estimation.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

2013
A methodology to assess the acceptability of human-robot collaboration using virtual reality.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

AGATHE: a tool for personalized rehabilitation of cognitive functions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

An industrial approach to design compelling VR and AR experience.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

User-defined gestural interaction: A study on gesture memorization.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Visual Fatigue Reduction for Immersive Stereoscopic Displays by Disparity, Content, and Focus-Point Adapted Blur.
IEEE Trans. Ind. Electron., 2012

Real-time adaptive blur for reducing eye strain in stereoscopic displays.
ACM Trans. Appl. Percept., 2012

An evaluation of rendering and interactive methods for volumetric data exploration in virtual reality environments.
Proceedings of the Visualization and Data Analysis 2012, 2012

2011
New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment.
Proceedings of the Handbook of Augmented Reality, 2011

2009
Designing an Ecological and Adaptable Virtual Task in the Context of Executive Functions.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

<i>D</i><sup>3</sup>: an immersive aided design deformation method.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2008
A homotopy-based approach for computing defocus blur and affine transform simultaneously.
Pattern Recognit., 2008

Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions.
J. Comput. Inf. Sci. Eng., 2008

2007
Business Process Management in Public Administrations - The PICTRUE Approach.
Proceedings of the Pacific Asia Conference on Information Systems, 2007

Development of a String-Based Haptic Interface by Using a Hybrid Control Approach.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Model Based Identification and Measurement of Reorganization Potential in Public Administrations - the PICTURE-Approach.
Proceedings of the Pacific Asia Conference on Information Systems, 2006

2005
Dense Stereo Correspondence Using Quarters Of Wavelet Transform.
Int. J. Pattern Recognit. Artif. Intell., 2005

An Improved Calibration Technique for Coupled Single-Row Telemeter and CCD Camera.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005

2004
An unified approach for a simultaneous and cooperative estimation of defocus blur and spatial shifts.
Image Vis. Comput., 2004

Three-dimensional reconstruction and texturation of museographic objects using multiple images and stereoscopic depth map fusion.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications VI, 2004

2003
Improved estimation of defocus blur and spatial shifts in spatial domain: a homotopy-based approach.
Pattern Recognit., 2003

A Framework for the Haptic Rendering of the Human Hand.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2002
Assistance for Telepresence by Stereovision-Based Augmented Reality and Interactivity in 3D Space.
Presence Teleoperators Virtual Environ., 2002

Homotopy-Based Estimation of Depth Cues in Spatial Domain.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

Dense stereo matching method using a quarter of wavelet transform.
Proceedings of the 2002 International Conference on Image Processing, 2002

1998
Improvement of stereoscopic comfort through control of the disparity and of the spatial frequency content.
Proceedings of the Visual Information Processing VII, Orlando, FL, USA, April 13, 1998, 1998


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