Philippe Decaudin

According to our database1, Philippe Decaudin authored at least 9 papers between 1996 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2009
Volumetric Billboards.
Comput. Graph. Forum, 2009

2008
Simple Empty-Space Removal for Interactive Volume Rendering.
J. Graph. Tools, 2008

Real-Time Marker Level Set on GPU.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Fast Hydraulic Erosion Simulation and Visualization on GPU.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Virtual Garments: A Fully Geometric Approach for Clothing Design.
Comput. Graph. Forum, 2006

2004
GPU-based lighting and shadowing of complex natural scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Rendering Forest Scenes in Real-Time.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Packing Square Tiles into One Texture.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

1996
Geometric Deformation by Merging a 3D-Object with a Simple Shape.
Proceedings of the Graphics Interface 1996 Conference, 1996


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