Philipp Slusallek

Orcid: 0000-0002-2189-2429

Affiliations:
  • Saarland University, Saarbrücken, Germany


According to our database1, Philipp Slusallek authored at least 223 papers between 1990 and 2024.

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Bibliography

2024
Artificial Intelligence-Driven Smart Scan: A Rapid, Automatic Approach for Comprehensive Imaging and Spectroscopy for Fast Compositional Analysis.
Adv. Intell. Syst., August, 2024

Temporal Coherence-Based Distributed Ray Tracing of Massive Scenes.
IEEE Trans. Vis. Comput. Graph., February, 2024

EthioLLM: Multilingual Large Language Models for Ethiopian Languages with Task Evaluation.
CoRR, 2024

What explains the success of cross-modal fine-tuning with ORCA?
CoRR, 2024

Safeguarding the V2X Pathways: Exploring the Cybersecurity Landscape Through Systematic Review.
IEEE Access, 2024

HD-VoxelFlex: Flexible High-Definition Voxel Grid Representation.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

MARS: Multi-sample Allocation through Russian roulette and Splitting.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

N-BVH: Neural ray queries with bounding volume hierarchies.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

REMOS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions.
Proceedings of the Computer Vision - ECCV 2024, 2024

EthioLLM: Multilingual Large Language Models for Ethiopian Languages with Task Evaluation.
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024

2023
Neural Prefiltering for Correlation-Aware Levels of Detail.
ACM Trans. Graph., August, 2023

Revisiting controlled mixture sampling for rendering applications.
ACM Trans. Graph., August, 2023

IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions.
Comput. Graph. Forum, May, 2023

XEngine: Optimal Tensor Rematerialization for Neural Networks in Heterogeneous Environments.
ACM Trans. Archit. Code Optim., March, 2023

ReMoS: Reactive 3D Motion Synthesis for Two-Person Interactions.
CoRR, 2023

Edge-aware Consistent Stereo Video Depth Estimation.
CoRR, 2023

Perceptual error optimization for Monte Carlo animation rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Discovering Fatigued Movements for Virtual Character Animation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Focal Path Guiding for Light Transport Simulation.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2023

High-Resolution Synthetic RGB-D Datasets for Monocular Depth Estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Reliable Student: Addressing Noise in Semi-Supervised 3D Object Detection.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Expanding Synthetic Real-World Degradations for Blind Video Super Resolution.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

FedGuard: Selective Parameter Aggregation for Poisoning Attack Mitigation in Federated Learning.
Proceedings of the IEEE International Conference on Cluster Computing, 2023

2022
Implementation of EARS: Efficiency-Aware Russian Roulette and Splitting.
Dataset, May, 2022

Implementation of Efficiency-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms.
Dataset, May, 2022

EARS: efficiency-aware russian roulette and splitting.
ACM Trans. Graph., 2022

Efficiency-aware multiple importance sampling for bidirectional rendering algorithms.
ACM Trans. Graph., 2022

Chaldene: Towards Visual Programming Image Processing in Jupyter Notebooks.
Proceedings of the 2022 IEEE Symposium on Visual Languages and Human-Centric Computing, 2022

2021
Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms.
Comput. Graph. Forum, 2021

Embodied online dance learning objectives of CAROUSEL+.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Synthesis of Compositional Animations from Textual Descriptions.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

FLOWER: A comprehensive dataflow compiler for high-level synthesis.
Proceedings of the International Conference on Field-Programmable Technology, 2021

A Comparative Study of PnP and Learning Approaches to Super-Resolution in a Real-World Setting.
Proceedings of the Pattern Recognition - 43rd DAGM German Conference, DAGM GCPR 2021, Bonn, Germany, September 28, 2021

2020
Variance-aware path guiding.
ACM Trans. Graph., 2020

AnyHLS: High-Level Synthesis With Partial Evaluation.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2020

Uncertainty Quantification and Calibration of Imitation Learning Policy in Autonomous Driving.
Proceedings of the Trustworthy AI - Integrating Learning, Optimization and Reasoning, 2020


Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Rodent: generating renderers without writing a generator.
ACM Trans. Graph., 2019

Optimal multiple importance sampling.
ACM Trans. Graph., 2019

Variance-aware multiple importance sampling.
ACM Trans. Graph., 2019

Adaptive gaussian mixture trajectory model for physical model control using motion capture data.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Learning a Continuous Control of Motion Style from Natural Examples.
Proceedings of the Motion, Interaction and Games, 2019

Stylistic Locomotion Modeling and Synthesis using Variational Generative Models.
Proceedings of the Motion, Interaction and Games, 2019

Parallel Multi-Hypothesis Algorithm for Criticality Estimation in Traffic and Collision Avoidance.
Proceedings of the 2019 IEEE Intelligent Vehicles Symposium, 2019

Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Stylistic Locomotion Modeling with Conditional Variational Autoencoder.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Motion Data and Model Management for Applied Statistical Motion Synthesis.
Proceedings of the Italian Chapter Conference 2019, 2019

Capturing Subtle Motion Differences of Pedestrian Street Crossings.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
FiVES: an aspect-oriented approach for shared virtual environments in the web.
Vis. Comput., 2018

Foveated Depth-of-Field Filtering in Head-Mounted Displays.
ACM Trans. Appl. Percept., 2018

AnyDSL: a partial evaluation framework for programming high-performance libraries.
Proc. ACM Program. Lang., 2018

How to avoid an AI interaction singularity.
Interactions, 2018

A new approach to plan manual assembly.
Int. J. Comput. Integr. Manuf., 2018

How should a fixed budget of dwell time be spent in scanning electron microscopy to optimize image quality?
CoRR, 2018

Efficient Caustic Rendering with Lightweight Photon Mapping.
Comput. Graph. Forum, 2018

Dilated Temporal Fully-Convolutional Network for Semantic Segmentation of Motion Capture Data.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

A Data Layout Transformation for Vectorizing Compilers.
Proceedings of the 4th Workshop on Programming Models for SIMD/Vector Processing, 2018

Predicting the gaze depth in head-mounted displays using multiple feature regression.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Space-Filling Curve Indices as Acceleration Structure for Exemplar-Based Inpainting.
CoRR, 2017

Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

GPU Ray Tracing using Irregular Grids.
Comput. Graph. Forum, 2017

Integrated Semantic Fault Analysis and Worker Support for Cyber-Physical Production Systems.
Proceedings of the 19th IEEE Conference on Business Informatics, 2017

RaTrace: simple and efficient abstractions for BVH ray traversal algorithms.
Proceedings of the 16th ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2017

FiVES: An Aspect-Oriented Virtual Environment Server.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
ManyDSL: A Host for Many Languages.
CoRR, 2016

Building Code with Dynamic Staging.
CoRR, 2016

Foveated Real-Time Ray Tracing for Head-Mounted Displays.
Comput. Graph. Forum, 2016

Building Construction Sets by Tiling Grammar Simplification.
Comput. Graph. Forum, 2016

The basic building blocks of declarative 3D on the web.
Proceedings of the 21st International Conference on Web3D Technology, 2016

An analysis of eye-tracking data in foveated ray tracing.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

Web-enabled Server-based and Distributed Real-time Ray-Tracing.
Proceedings of the 16th Eurographics Symposium on Parallel Graphics and Visualization, 2016

2015
A Unified Triangle/Voxel Structure for GPUs and its Applications.
J. WSCG, 2015

An automated workflow for the biomechanical simulation of a tibia with implant using computed tomography and the finite element method.
Comput. Math. Appl., 2015

A CSS integration model for declarative 3D.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Plugin free remote visualization in the browser.
Proceedings of the Visualization and Data Analysis 2015, 2015

Interaction Techniques for Wall-Sized Screens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

The XML3D architecture.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Shallow embedding of DSLs via online partial evaluation.
Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2015

2014
Progressive Light Transport Simulation on the GPU: Survey and Improvements.
ACM Trans. Graph., 2014

Code Refinement of Stencil Codes.
Parallel Process. Lett., 2014

A Collaborative VirtualWorkspace for Factory Configuration and Evaluation.
EAI Endorsed Trans. Collab. Comput., 2014

shade.js: Adaptive Material Descriptions.
Comput. Graph. Forum, 2014

Blast: a binary large structured transmission format for the web.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Configurable instances of 3D models for declarative 3D in the web.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Lazy details for large high-resolution displays.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Target-specific refinement of multigrid codes.
Proceedings of the Fourth International Workshop on Domain-Specific Languages and High-Level Frameworks for High Performance Computing, 2014

Specialization through dynamic staging.
Proceedings of the Generative Programming: Concepts and Experiences, 2014

2013
From real cities to virtual worlds using an open modular architecture.
Vis. Comput., 2013

Generating and Rendering Large Scale Tiled Plant Populations.
J. Virtual Real. Broadcast., 2013

Towards a living earth simulator
CoRR, 2013

Adaptive Quantization Visibility Caching.
Comput. Graph. Forum, 2013

XML3D and Xflow: Combining Declarative 3D for the Web with Generic Data Flows.
IEEE Computer Graphics and Applications, 2013

Declarative AR and image processing on the web with Xflow.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Declarative integration of interactive 3D graphics into the world-wide web: principles, current approaches, and research agenda.
Proceedings of the 18th International Conference on Web3D Technology, 2013

XML3DRepo: a REST API for version controlled 3D assets on the web.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Progressive stochastic reconstruction technique for cryo electron tomography.
Proceedings of the SIGGRAPH Asia 2013, 2013

xml3d.js: Architecture of a Polyfill implementation of XML3D.
Proceedings of the 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2013

Grand Challenges: Material Models in the Automotive Industry.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2013

An Open Modular Middleware for Interoperable Virtual Environments.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

A collaborative virtual workspace for factory configuration and evaluation.
Proceedings of the 9th IEEE International Conference on Collaborative Computing: Networking, 2013

2012
Light transport simulation with vertex connection and merging.
ACM Trans. Graph., 2012

Microtiles: Extracting Building Blocks from Correspondences.
Comput. Graph. Forum, 2012

Importance Caching for Complex Illumination.
Comput. Graph. Forum, 2012

XML3D - Interactive 3D Graphics for the Web.
Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), 2012

Xflow: declarative data processing for the web.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Progressive Lightcuts for GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Reverse genlock for synchronous tiled display walls with Smart Internet Displays.
Proceedings of the IEEE Second International Conference on Consumer Electronics - Berlin, 2012

BOCHICA: A Model-driven Framework for Engineering Multiagent Systems.
Proceedings of the ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence, Volume 1, 2012

3D rasterization: a bridge between rasterization and ray casting.
Proceedings of the Graphics Interface 2012 Conference, 2012

Networked Displays for VR Applications: Display as a Service.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

A development environment for engineering intelligent avatars for semantically-enhanced simulated realities (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
On the Evaluation of the Complex-Valued Exponential Integral.
J. Graphics, GPU, & Game Tools, 2011

Stream processing on GPUs using distributed multimedia middleware.
Concurr. Comput. Pract. Exp., 2011

Two-Level Grids for Ray Tracing on GPUs.
Comput. Graph. Forum, 2011

XML3D Physics: Declarative Physics Simulation for the Web.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Bidirectional light transport with vertex merging.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Efficient stack-less BVH traversal for ray tracing.
Proceedings of the Spring Conference on Computer Graphics, 2011

A mathematical framework for efficient closed-form single scattering.
Proceedings of the Graphics Interface 2011 Conference, 2011

Realistic Lighting Simulation for Interactive VR Applications.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
Combining global and local virtual lights for detailed glossy illumination.
ACM Trans. Graph., 2010

XML3D: interactive 3D graphics for the web.
Proceedings of the 3D technologies for the World Wide Web, 2010

Real-Time Ray Tracing of Complex Molecular Scenes.
Proceedings of the 14th International Conference on Information Visualisation, 2010

Measuring properties of molecular surfaces using ray casting.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

Intelligent Agents for Semantic Simulated Realities - The ISReal Platform.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 2, 2010

ISReal: A Platform for Intelligent Simulated Realities.
Proceedings of the Agents and Artificial Intelligence - Second International Conference, 2010

Simple and Robust Iterative Importance Sampling of Virtual Point Lights.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

AnySL: efficient and portable shading for ray tracing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
RTSG: ray tracing for X3D via a flexible rendering framework.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Extending X3D for distributed multimedia processing and control.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

DRONE: A Flexible Framework for Distributed Rendering and Display.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

A Flexible Adaptation Service for Distributed Rendering.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

Object partitioning considered harmful: space subdivision for BVHs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

A parallel algorithm for construction of uniform grids.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Efficient CPU-based Volume Ray Tracing Techniques.
Comput. Graph. Forum, 2008

Interactive massive model rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Massive model visualization techniques: course notes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Network-integrated multimedia middleware (NMM).
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2007
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
Comput. Graph. Forum, 2007

Guest Editors' Introduction: Real-Time Interaction with Complex Models.
IEEE Computer Graphics and Applications, 2007

Massive model visualization using realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Interactive ray tracing of skinned animations.
Vis. Comput., 2006

Techniques for Interactive Ray Tracing of Bézier Surfaces.
J. Graph. Tools, 2006

Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum, 2006

Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering.
Proceedings of the 8th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2006

Exploring the use of ray tracing for future games.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Interactive Volume Rendering with Ray Tracing.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Real Time Interactive Massive Model Visualization.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
Faster Isosurface Ray Tracing Using Implicit KD-Trees.
IEEE Trans. Vis. Comput. Graph., 2005

RPU: a programmable ray processing unit for realtime ray tracing.
ACM Trans. Graph., 2005

Interactive Ray Tracing for Virtual TV Studio Applications.
J. Virtual Real. Broadcast., 2005

An interactive out-of-core rendering framework for visualizing massively complex models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Custom hardware support for realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Rendering massive models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel & distributed processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to real-time ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Realistic and Interactive Visualization of High-Density Plant Ecosystems.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

Towards Automatic Setup of Distributed Multimedia Applications.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Parallel Bindings in Distributed Multimedia Systems.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Dynamic Media Routing in Multi-User Home Entertainment Systems.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

2004
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum, 2004

Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

VRML Scene Graphs on an Interactive Ray Tracing Engine.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

CGiS, a new Language for Data-parallel GPU Programming.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Interactive visualization of exceptionally complex industrial CAD datasets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Realtime Caustics using Distributed Photon Mapping.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Realtime Ray Tracing for Current and Future Games.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

Realtime ray tracing of dynamic scenes on an FPGA chip.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

Interactive ray tracing of free-form surfaces.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum, 2003

A virtual memory architecture for real-time ray tracing hardware.
Comput. Graph., 2003

Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Interactive Global Illumination in Complex and Highly Occluded Environments.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Distributed Interactive Ray Tracing of Dynamic Scenes.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

Session Sharing as Middleware Service for Distributed Multimedia Applications.
Proceedings of the Interactive Multimedia on Next Generation Networks, 2003

Interactive Ray Tracing on Commodity PC Clusters.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

Realtime Ray Tracing and its use for Interactive Global Illumination.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
When will ray-tracing replace rasterization?
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Interactive Global Illumination using Fast Ray Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

An Open Middleware Architecture for Network-Integrated Multimedia.
Proceedings of the Protocols and Systems for Interactive Distributed Multimedia, 2002

Interactive headlight simulation: a case study of interactive distributed ray tracing.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

SaarCOR - A Hardware Architecture for Ray Tracing.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

Interactive Ray Tracing on PCs.
Proceedings of the Practical Parallel Rendering, 2002

2001
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum, 2001

Interactive Distributed Ray Tracing of Highly Complex Models.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

State of the Art in Interactive Ray Tracing.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Extended Format Definition and Quality-driven Format Negotiation in Multimedia Systems.
Proceedings of the Eurographics Multimedia Workshop 2001, 2001

2000
Wide Area Camera Calibration Using Virtual Calibration Object.
Proceedings of the 2000 Conference on Computer Vision and Pattern Recognition (CVPR 2000), 2000

1999
Transparent distributed processing for rendering.
Proceedings of the 1999 IEEE Symposium on Parallel Visualization and Graphics, 1999

1998
Sampling Procedural Shaders Using Affine Arithmetic.
ACM Trans. Graph., 1998

Getting Rid of Links in Hierarchical Radiosity.
Comput. Graph. Forum, 1998

Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses.
Comput. Graph. Forum, 1998

Composite Lighting Simulations with Lighting Networks.
IEEE Computer Graphics and Applications, 1998

Radiance maps: an image-based approach to global illumination.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Three Point Clustering for Radiance Computations.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Canned Lightsources.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

Lighting Networks - A New Approach for Designing Lighting Algorithms.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results.
Vis. Comput., 1997

Bounded Radiosity - Illumination on General Surfaces and Clusters.
Comput. Graph. Forum, 1997

Hierarchical Techniques for Global Illumination Computations - Recent Trends and Developments.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997

An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics.
Proceedings of the Graphics Interface 1997 Conference, 1997

Photo-Realistic Rendering - Recent Trends and Developments.
Proceedings of the 18th Annual Conference of the European Association for Computer Graphics, 1997

1996
Towards an Open Rendering Kernel for Image Synthesis.
Proceedings of the Rendering Techniques '96, 1996

1995
Vision - an architecture for physically-based rendering.
PhD thesis, 1995

Vision - An Architecture for Global Illumination Calculations.
IEEE Trans. Vis. Comput. Graph., 1995

Using Procedural RenderMan Shaders for Global Illumination.
Comput. Graph. Forum, 1995

A platform for visualizing curves and surfaces.
Comput. Aided Des., 1995

Smart Links and Efficient Reconstruction for Wavelet Radiosity.
Proceedings of the Rendering Techniques '95, 1995

Object-Oriented Design for Image Synthesis.
Proceedings of the Programming Paradigms in Graphics: Proceedings of the Eurographics Workshop, 1995

1994
Implementing RenderMan - Practice, Problems and Enhancements.
Comput. Graph. Forum, 1994

Radiosity and relaxation methods.
IEEE Computer Graphics and Applications, 1994

An Object-Oriented Approach to Curves and Surfaces.
Proceedings of the Object-Oriented and Mixed Programming Paradigms, 1994

1990
TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990


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